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render-target.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. function main() {
  33. const canvas = document.querySelector( '#c' );
  34. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  35. const rtWidth = 512;
  36. const rtHeight = 512;
  37. const renderTarget = new THREE.WebGLRenderTarget( rtWidth, rtHeight );
  38. const rtFov = 75;
  39. const rtAspect = rtWidth / rtHeight;
  40. const rtNear = 0.1;
  41. const rtFar = 5;
  42. const rtCamera = new THREE.PerspectiveCamera( rtFov, rtAspect, rtNear, rtFar );
  43. rtCamera.position.z = 2;
  44. const rtScene = new THREE.Scene();
  45. rtScene.background = new THREE.Color( 'red' );
  46. {
  47. const color = 0xFFFFFF;
  48. const intensity = 3;
  49. const light = new THREE.DirectionalLight( color, intensity );
  50. light.position.set( - 1, 2, 4 );
  51. rtScene.add( light );
  52. }
  53. const boxWidth = 1;
  54. const boxHeight = 1;
  55. const boxDepth = 1;
  56. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  57. function makeInstance( geometry, color, x ) {
  58. const material = new THREE.MeshPhongMaterial( { color } );
  59. const cube = new THREE.Mesh( geometry, material );
  60. rtScene.add( cube );
  61. cube.position.x = x;
  62. return cube;
  63. }
  64. const rtCubes = [
  65. makeInstance( geometry, 0x44aa88, 0 ),
  66. makeInstance( geometry, 0x8844aa, - 2 ),
  67. makeInstance( geometry, 0xaa8844, 2 ),
  68. ];
  69. const fov = 75;
  70. const aspect = 2; // the canvas default
  71. const near = 0.1;
  72. const far = 5;
  73. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  74. camera.position.z = 2;
  75. const scene = new THREE.Scene();
  76. {
  77. const color = 0xFFFFFF;
  78. const intensity = 1;
  79. const light = new THREE.DirectionalLight( color, intensity );
  80. light.position.set( - 1, 2, 4 );
  81. scene.add( light );
  82. }
  83. const material = new THREE.MeshPhongMaterial( {
  84. map: renderTarget.texture,
  85. } );
  86. const cube = new THREE.Mesh( geometry, material );
  87. scene.add( cube );
  88. function resizeRendererToDisplaySize( renderer ) {
  89. const canvas = renderer.domElement;
  90. const width = canvas.clientWidth;
  91. const height = canvas.clientHeight;
  92. const needResize = canvas.width !== width || canvas.height !== height;
  93. if ( needResize ) {
  94. renderer.setSize( width, height, false );
  95. }
  96. return needResize;
  97. }
  98. function render( time ) {
  99. time *= 0.001;
  100. if ( resizeRendererToDisplaySize( renderer ) ) {
  101. const canvas = renderer.domElement;
  102. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  103. camera.updateProjectionMatrix();
  104. }
  105. // rotate all the cubes in the render target scene
  106. rtCubes.forEach( ( cube, ndx ) => {
  107. const speed = 1 + ndx * .1;
  108. const rot = time * speed;
  109. cube.rotation.x = rot;
  110. cube.rotation.y = rot;
  111. } );
  112. // draw render target scene to render target
  113. renderer.setRenderTarget( renderTarget );
  114. renderer.render( rtScene, rtCamera );
  115. renderer.setRenderTarget( null );
  116. // rotate the cube in the scene
  117. cube.rotation.x = time;
  118. cube.rotation.y = time * 1.1;
  119. // render the scene to the canvas
  120. renderer.render( scene, camera );
  121. requestAnimationFrame( render );
  122. }
  123. requestAnimationFrame( render );
  124. }
  125. main();
  126. </script>
  127. </html>