render-on-demand-w-damping.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/Damping</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../../build/three.module.js",
  27. "three/addons/": "../../examples/jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. function main() {
  35. const canvas = document.querySelector( '#c' );
  36. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  37. const fov = 75;
  38. const aspect = 2; // the canvas default
  39. const near = 0.1;
  40. const far = 5;
  41. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  42. camera.position.z = 2;
  43. const controls = new OrbitControls( camera, canvas );
  44. controls.enableDamping = true;
  45. controls.target.set( 0, 0, 0 );
  46. controls.update();
  47. const scene = new THREE.Scene();
  48. {
  49. const color = 0xFFFFFF;
  50. const intensity = 3;
  51. const light = new THREE.DirectionalLight( color, intensity );
  52. light.position.set( - 1, 2, 4 );
  53. scene.add( light );
  54. }
  55. const boxWidth = 1;
  56. const boxHeight = 1;
  57. const boxDepth = 1;
  58. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  59. function makeInstance( geometry, color, x ) {
  60. const material = new THREE.MeshPhongMaterial( { color } );
  61. const cube = new THREE.Mesh( geometry, material );
  62. scene.add( cube );
  63. cube.position.x = x;
  64. return cube;
  65. }
  66. makeInstance( geometry, 0x44aa88, 0 );
  67. makeInstance( geometry, 0x8844aa, - 2 );
  68. makeInstance( geometry, 0xaa8844, 2 );
  69. function resizeRendererToDisplaySize( renderer ) {
  70. const canvas = renderer.domElement;
  71. const width = canvas.clientWidth;
  72. const height = canvas.clientHeight;
  73. const needResize = canvas.width !== width || canvas.height !== height;
  74. if ( needResize ) {
  75. renderer.setSize( width, height, false );
  76. }
  77. return needResize;
  78. }
  79. let renderRequested = false;
  80. function render() {
  81. renderRequested = undefined;
  82. if ( resizeRendererToDisplaySize( renderer ) ) {
  83. const canvas = renderer.domElement;
  84. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  85. camera.updateProjectionMatrix();
  86. }
  87. controls.update();
  88. renderer.render( scene, camera );
  89. }
  90. render();
  91. function requestRenderIfNotRequested() {
  92. if ( ! renderRequested ) {
  93. renderRequested = true;
  94. requestAnimationFrame( render );
  95. }
  96. }
  97. controls.addEventListener( 'change', requestRenderIfNotRequested );
  98. window.addEventListener( 'resize', requestRenderIfNotRequested );
  99. }
  100. main();
  101. </script>
  102. </html>