multiple-scenes-copy-canvas.html 5.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - Copy</title>
  8. <style>
  9. canvas {
  10. width: 100%;
  11. height: 100%;
  12. display: block;
  13. }
  14. *[data-diagram] {
  15. display: inline-block;
  16. width: 5em;
  17. height: 3em;
  18. }
  19. .left {
  20. float: left;
  21. margin-right: .25em;
  22. }
  23. .right {
  24. float: right;
  25. margin-left: .25em;
  26. }
  27. p {
  28. margin: 1em auto;
  29. max-width: 500px;
  30. font-size: xx-large;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <p>
  36. <span data-diagram="box" class="left"></span>
  37. I love boxes. Presents come in boxes.
  38. When I find a new box I'm always excited to find out what's inside.
  39. </p>
  40. <p>
  41. <span data-diagram="pyramid" class="right"></span>
  42. When I was a kid I dreamed of going on an expedition inside a pyramid
  43. and finding a undiscovered tomb full of mummies and treasure.
  44. </p>
  45. </body>
  46. <script type="importmap">
  47. {
  48. "imports": {
  49. "three": "../../build/three.module.js",
  50. "three/addons/": "../../examples/jsm/"
  51. }
  52. }
  53. </script>
  54. <script type="module">
  55. import * as THREE from 'three';
  56. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  57. function main() {
  58. const canvas = document.createElement( 'canvas' );
  59. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  60. renderer.setScissorTest( true );
  61. const sceneElements = [];
  62. function addScene( elem, fn ) {
  63. const ctx = document.createElement( 'canvas' ).getContext( '2d' );
  64. elem.appendChild( ctx.canvas );
  65. sceneElements.push( { elem, ctx, fn } );
  66. }
  67. function makeScene( elem ) {
  68. const scene = new THREE.Scene();
  69. const fov = 45;
  70. const aspect = 2; // the canvas default
  71. const near = 0.1;
  72. const far = 5;
  73. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  74. camera.position.set( 0, 1, 2 );
  75. camera.lookAt( 0, 0, 0 );
  76. scene.add( camera );
  77. const controls = new TrackballControls( camera, elem );
  78. controls.noZoom = true;
  79. controls.noPan = true;
  80. {
  81. const color = 0xFFFFFF;
  82. const intensity = 3;
  83. const light = new THREE.DirectionalLight( color, intensity );
  84. light.position.set( - 1, 2, 4 );
  85. camera.add( light );
  86. }
  87. return { scene, camera, controls };
  88. }
  89. const sceneInitFunctionsByName = {
  90. 'box': ( elem ) => {
  91. const { scene, camera, controls } = makeScene( elem );
  92. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  93. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  94. const mesh = new THREE.Mesh( geometry, material );
  95. scene.add( mesh );
  96. return ( time, rect ) => {
  97. mesh.rotation.y = time * .1;
  98. camera.aspect = rect.width / rect.height;
  99. camera.updateProjectionMatrix();
  100. controls.handleResize();
  101. controls.update();
  102. renderer.render( scene, camera );
  103. };
  104. },
  105. 'pyramid': ( elem ) => {
  106. const { scene, camera, controls } = makeScene( elem );
  107. const radius = .8;
  108. const widthSegments = 4;
  109. const heightSegments = 2;
  110. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  111. const material = new THREE.MeshPhongMaterial( {
  112. color: 'blue',
  113. flatShading: true,
  114. } );
  115. const mesh = new THREE.Mesh( geometry, material );
  116. scene.add( mesh );
  117. return ( time, rect ) => {
  118. mesh.rotation.y = time * .1;
  119. camera.aspect = rect.width / rect.height;
  120. camera.updateProjectionMatrix();
  121. controls.handleResize();
  122. controls.update();
  123. renderer.render( scene, camera );
  124. };
  125. },
  126. };
  127. document.querySelectorAll( '[data-diagram]' ).forEach( ( elem ) => {
  128. const sceneName = elem.dataset.diagram;
  129. const sceneInitFunction = sceneInitFunctionsByName[ sceneName ];
  130. const sceneRenderFunction = sceneInitFunction( elem );
  131. addScene( elem, sceneRenderFunction );
  132. } );
  133. function render( time ) {
  134. time *= 0.001;
  135. for ( const { elem, fn, ctx } of sceneElements ) {
  136. // get the viewport relative position of this element
  137. const rect = elem.getBoundingClientRect();
  138. const { left, right, top, bottom, width, height } = rect;
  139. const rendererCanvas = renderer.domElement;
  140. const isOffscreen =
  141. bottom < 0 ||
  142. top > window.innerHeight ||
  143. right < 0 ||
  144. left > window.innerWidth;
  145. if ( ! isOffscreen ) {
  146. // make sure the renderer's canvas is big enough
  147. if ( rendererCanvas.width < width || rendererCanvas.height < height ) {
  148. renderer.setSize( width, height, false );
  149. }
  150. // make sure the canvas for this area is the same size as the area
  151. if ( ctx.canvas.width !== width || ctx.canvas.height !== height ) {
  152. ctx.canvas.width = width;
  153. ctx.canvas.height = height;
  154. }
  155. renderer.setScissor( 0, 0, width, height );
  156. renderer.setViewport( 0, 0, width, height );
  157. fn( time, rect );
  158. // copy the rendered scene to this element's canvas
  159. ctx.globalCompositeOperation = 'copy';
  160. ctx.drawImage(
  161. rendererCanvas,
  162. 0, rendererCanvas.height - height, width, height, // src rect
  163. 0, 0, width, height ); // dst rect
  164. }
  165. }
  166. requestAnimationFrame( render );
  167. }
  168. requestAnimationFrame( render );
  169. }
  170. main();
  171. </script>
  172. </html>