123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - skinning</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - skinning
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/tsl": "../build/three.webgpu.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { color, screenUV } from 'three/tsl';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- let camera, scene, renderer;
- let mixer, clock;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 100 );
- camera.position.set( 1, 2, 3 );
- scene = new THREE.Scene();
- scene.backgroundNode = screenUV.y.mix( color( 0x66bbff ), color( 0x4466ff ) );
- camera.lookAt( 0, 1, 0 );
- clock = new THREE.Clock();
- //lights
- const light = new THREE.PointLight( 0xffffff, 1, 100 );
- light.power = 2500;
- camera.add( light );
- scene.add( camera );
- const ambient = new THREE.AmbientLight( 0x4466ff, 1 );
- scene.add( ambient );
- const loader = new GLTFLoader();
- loader.load( 'models/gltf/Michelle.glb', function ( gltf ) {
- const object = gltf.scene;
- mixer = new THREE.AnimationMixer( object );
- const action = mixer.clipAction( gltf.animations[ 0 ] );
- action.play();
- scene.add( object );
- } );
- //renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.LinearToneMapping;
- renderer.toneMappingExposure = 0.4;
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- const delta = clock.getDelta();
- if ( mixer ) mixer.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|