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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - postprocessing dof</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/tsl": "../build/three.webgpu.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { cubeTexture, positionWorld, oscSine, timerGlobal, pass, uniform } from 'three/tsl';
- import { dof } from 'three/addons/tsl/display/DepthOfFieldNode.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import Stats from 'three/addons/libs/stats.module.js';
- //
- let camera, scene, renderer, mesh, stats;
- let mouseX = 0, mouseY = 0;
- let windowHalfX = window.innerWidth / 2;
- let windowHalfY = window.innerHeight / 2;
- let width = window.innerWidth;
- let height = window.innerHeight;
- let postProcessing;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 70, width / height, 1, 3000 );
- camera.position.z = 200;
- scene = new THREE.Scene();
- const path = 'textures/cube/SwedishRoyalCastle/';
- const format = '.jpg';
- const urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- const xgrid = 14, ygrid = 9, zgrid = 14;
- const count = xgrid * ygrid * zgrid;
- const textureCube = new THREE.CubeTextureLoader().load( urls );
- const cubeTextureNode = cubeTexture( textureCube );
- const oscPos = oscSine( positionWorld.div( 1000 /* scene distance */ ).add( timerGlobal( .2 /* speed */ ) ) );
- const geometry = new THREE.SphereGeometry( 60, 20, 10 );
- const material = new THREE.MeshBasicNodeMaterial();
- material.colorNode = cubeTextureNode.mul( oscPos );
- mesh = new THREE.InstancedMesh( geometry, material, count );
- scene.add( mesh );
- const matrix = new THREE.Matrix4();
- let index = 0;
- for ( let i = 0; i < xgrid; i ++ ) {
- for ( let j = 0; j < ygrid; j ++ ) {
- for ( let k = 0; k < zgrid; k ++ ) {
- const x = 200 * ( i - xgrid / 2 );
- const y = 200 * ( j - ygrid / 2 );
- const z = 200 * ( k - zgrid / 2 );
- mesh.setMatrixAt( index, matrix.identity().setPosition( x, y, z ) );
- index ++;
- }
- }
- }
- // renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- const effectController = {
- focus: uniform( 500.0 ),
- aperture: uniform( 5 ),
- maxblur: uniform( 0.01 )
- };
- // post processing
- postProcessing = new THREE.PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- const scenePassColor = scenePass.getTextureNode();
- const scenePassViewZ = scenePass.getViewZNode();
- const dofPass = dof( scenePassColor, scenePassViewZ, effectController.focus, effectController.aperture.mul( 0.00001 ), effectController.maxblur );
- postProcessing.outputNode = dofPass;
- // controls
- renderer.domElement.style.touchAction = 'none';
- renderer.domElement.addEventListener( 'pointermove', onPointerMove );
- window.addEventListener( 'resize', onWindowResize );
- // stats
- stats = new Stats();
- document.body.appendChild( stats.dom );
- // gui
- const gui = new GUI();
- gui.add( effectController.focus, 'value', 10.0, 3000.0, 10 ).name( 'focus' );
- gui.add( effectController.aperture, 'value', 0, 10, 0.1 ).name( 'aperture' );
- gui.add( effectController.maxblur, 'value', 0.0, 0.01, 0.001 ).name( 'maxblur' );
- }
- function onPointerMove( event ) {
- if ( event.isPrimary === false ) return;
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- width = window.innerWidth;
- height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- }
- function animate() {
- render();
- //stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * 0.036;
- camera.position.y += ( - ( mouseY ) - camera.position.y ) * 0.036;
- camera.lookAt( scene.position );
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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