webgpu_performance.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU Performance<br />
  12. Dungeon - Low Poly Game Level Challenge by
  13. <a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from 'three/addons/libs/stats.module.js';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  30. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  31. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  32. let camera, scene, renderer, stats;
  33. let model;
  34. const options = { static: true };
  35. init();
  36. function setStatic( object, value ) {
  37. object.traverse( child => {
  38. if ( child.isMesh ) {
  39. child.static = value;
  40. }
  41. } );
  42. }
  43. function init() {
  44. const container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  47. camera.position.set( 60, 60, 60 );
  48. scene = new THREE.Scene();
  49. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: false } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  53. renderer.toneMappingExposure = 1;
  54. renderer.setAnimationLoop( render );
  55. container.appendChild( renderer.domElement );
  56. //
  57. stats = new Stats();
  58. document.body.appendChild( stats.dom );
  59. new RGBELoader()
  60. .setPath( 'textures/equirectangular/' )
  61. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  62. texture.mapping = THREE.EquirectangularReflectionMapping;
  63. scene.environment = texture;
  64. // model
  65. const dracoLoader = new DRACOLoader();
  66. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  67. const loader = new GLTFLoader().setPath( 'models/gltf/' );
  68. loader.setDRACOLoader( dracoLoader );
  69. loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
  70. model = gltf.scene;
  71. // wait until the model can be added to the scene without blocking due to shader compilation
  72. await renderer.compileAsync( model, camera, scene );
  73. scene.add( model );
  74. //
  75. setStatic( model, options.static );
  76. } );
  77. } );
  78. const controls = new OrbitControls( camera, renderer.domElement );
  79. controls.minDistance = 2;
  80. controls.maxDistance = 60;
  81. controls.target.set( 0, 0, - 0.2 );
  82. controls.update();
  83. // gui
  84. const gui = new GUI();
  85. gui.add( options, 'static' ).onChange( () => {
  86. setStatic( model, options.static );
  87. } );
  88. window.addEventListener( 'resize', onWindowResize );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. //
  96. function render() {
  97. renderer.renderAsync( scene, camera );
  98. stats.update();
  99. }
  100. </script>
  101. </body>
  102. </html>