123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - parallax uv</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - parallax uv<br />
- Textures by <a href="https://ambientcg.com/view?id=Ice002" target="_blank" rel="noopener">ambientCG</a><br />
-
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/tsl": "../build/three.webgpu.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { texture, parallaxUV, overlay, uv } from 'three/tsl';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- let camera, scene, renderer;
- let controls;
- init();
- async function init() {
- // scene
- scene = new THREE.Scene();
- // camera
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, .1, 50 );
- camera.position.set( 10, 14, 10 );
- // environment
- const environmentTexture = await new THREE.CubeTextureLoader()
- .setPath( './textures/cube/Park2/' )
- .loadAsync( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
- scene.environment = environmentTexture;
- scene.background = environmentTexture;
- // textures
- const loader = new THREE.TextureLoader();
- const topTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Color.jpg' );
- topTexture.colorSpace = THREE.SRGBColorSpace;
- const roughnessTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Roughness.jpg' );
- roughnessTexture.colorSpace = THREE.NoColorSpace;
- const normalTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_NormalGL.jpg' );
- normalTexture.colorSpace = THREE.NoColorSpace;
- const displaceTexture = await loader.loadAsync( 'textures/ambientcg/Ice002_1K-JPG_Displacement.jpg' );
- displaceTexture.colorSpace = THREE.NoColorSpace;
- //
- const bottomTexture = await loader.loadAsync( 'textures/ambientcg/Ice003_1K-JPG_Color.jpg' );
- bottomTexture.colorSpace = THREE.SRGBColorSpace;
- bottomTexture.wrapS = THREE.RepeatWrapping;
- bottomTexture.wrapT = THREE.RepeatWrapping;
- // paralax effect
- const parallaxScale = .3;
- const offsetUV = texture( displaceTexture ).mul( parallaxScale );
- const parallaxUVOffset = parallaxUV( uv(), offsetUV );
- const parallaxResult = texture( bottomTexture, parallaxUVOffset );
- const iceNode = overlay( texture( topTexture ), parallaxResult );
- // material
- const material = new THREE.MeshStandardNodeMaterial();
- material.colorNode = iceNode.mul( 5 ); // increase the color intensity to 5 ( contrast )
- material.roughnessNode = texture( roughnessTexture );
- material.normalMap = normalTexture;
- material.metalness = 0;
- const geometry = new THREE.BoxGeometry( 10, 10, 10 );
- const ground = new THREE.Mesh( geometry, material );
- ground.rotateX( - Math.PI / 2 );
- scene.add( ground );
- // renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.ReinhardToneMapping;
- renderer.toneMappingExposure = 6;
- document.body.appendChild( renderer.domElement );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 0, 0 );
- controls.maxDistance = 40;
- controls.minDistance = 10;
- controls.autoRotate = true;
- controls.autoRotateSpeed = - 1;
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|