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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - equirectangular</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/tsl": "../build/three.webgpu.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { texture, equirectUV } from 'three/tsl';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- let camera, scene, renderer;
- let controls;
- init();
- function init() {
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
- camera.position.set( 1, 0, 0 );
- const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
- equirectTexture.colorSpace = THREE.SRGBColorSpace;
- scene = new THREE.Scene();
- scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.autoRotate = true;
- controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
- controls.autoRotateSpeed = 1.0;
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function render() {
- controls.update();
- renderer.render( scene, camera );
- }
- const gui = new GUI();
- const params = {
- intensity: 1.0,
- };
- gui.add( params, 'intensity', 0, 1 ).onChange( function ( value ) {
- scene.backgroundIntensity = value;
- render();
- } );
- </script>
- </body>
- </html>
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