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- <html lang="en">
- <head>
- <title>three.js webgpu - depth texture</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - depth texture
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/tsl": "../build/three.webgpu.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { texture } from 'three/tsl';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- let camera, scene, controls, renderer;
- let quad, renderTarget;
- const dpr = window.devicePixelRatio;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 20 );
- camera.position.z = 4;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x222222 );
- scene.overrideMaterial = new THREE.MeshBasicNodeMaterial();
- //
- const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 );
- const count = 50;
- const scale = 5;
- for ( let i = 0; i < count; i ++ ) {
- const r = Math.random() * 2.0 * Math.PI;
- const z = ( Math.random() * 2.0 ) - 1.0;
- const zScale = Math.sqrt( 1.0 - z * z ) * scale;
- const mesh = new THREE.Mesh( geometry );
- mesh.position.set(
- Math.cos( r ) * zScale,
- Math.sin( r ) * zScale,
- z * scale
- );
- mesh.rotation.set( Math.random(), Math.random(), Math.random() );
- scene.add( mesh );
- }
- //
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( dpr );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- const depthTexture = new THREE.DepthTexture();
- depthTexture.type = THREE.FloatType;
- renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
- renderTarget.depthTexture = depthTexture;
- window.addEventListener( 'resize', onWindowResize );
- // FX
- const materialFX = new THREE.MeshBasicNodeMaterial();
- materialFX.colorNode = texture( depthTexture );
- quad = new THREE.QuadMesh( materialFX );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.enableDamping = true;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
- }
- function animate() {
- renderer.setRenderTarget( renderTarget );
- renderer.render( scene, camera );
- renderer.setRenderTarget( null );
- quad.render( renderer );
- }
- </script>
- </body>
- </html>
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