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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - materials - clearcoat</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - clearcoat
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/tsl": "../build/three.webgpu.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
- import { FlakesTexture } from 'three/addons/textures/FlakesTexture.js';
- let container, stats;
- let camera, scene, renderer;
- let particleLight;
- let group;
- init();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.25, 50 );
- camera.position.z = 10;
- scene = new THREE.Scene();
- group = new THREE.Group();
- scene.add( group );
- new HDRCubeTextureLoader()
- .setPath( 'textures/cube/pisaHDR/' )
- .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
- function ( texture ) {
- const geometry = new THREE.SphereGeometry( .8, 64, 32 );
- const textureLoader = new THREE.TextureLoader();
- const diffuse = textureLoader.load( 'textures/carbon/Carbon.png' );
- diffuse.colorSpace = THREE.SRGBColorSpace;
- diffuse.wrapS = THREE.RepeatWrapping;
- diffuse.wrapT = THREE.RepeatWrapping;
- diffuse.repeat.x = 10;
- diffuse.repeat.y = 10;
- const normalMap = textureLoader.load( 'textures/carbon/Carbon_Normal.png' );
- normalMap.wrapS = THREE.RepeatWrapping;
- normalMap.wrapT = THREE.RepeatWrapping;
- normalMap.repeat.x = 10;
- normalMap.repeat.y = 10;
- const normalMap2 = textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
- const normalMap3 = new THREE.CanvasTexture( new FlakesTexture() );
- normalMap3.wrapS = THREE.RepeatWrapping;
- normalMap3.wrapT = THREE.RepeatWrapping;
- normalMap3.repeat.x = 10;
- normalMap3.repeat.y = 6;
- normalMap3.anisotropy = 16;
- const normalMap4 = textureLoader.load( 'textures/golfball.jpg' );
- const clearcoatNormalMap = textureLoader.load( 'textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png' );
- // car paint
- let material = new THREE.MeshPhysicalMaterial( {
- clearcoat: 1.0,
- clearcoatRoughness: 0.1,
- metalness: 0.9,
- roughness: 0.5,
- color: 0x0000ff,
- normalMap: normalMap3,
- normalScale: new THREE.Vector2( 0.15, 0.15 )
- } );
- let mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = - 1;
- mesh.position.y = 1;
- group.add( mesh );
- // fibers
- material = new THREE.MeshPhysicalMaterial( {
- roughness: 0.5,
- clearcoat: 1.0,
- clearcoatRoughness: 0.1,
- map: diffuse,
- normalMap: normalMap
- } );
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 1;
- mesh.position.y = 1;
- group.add( mesh );
- // golf
- material = new THREE.MeshPhysicalMaterial( {
- metalness: 0.0,
- roughness: 0.1,
- clearcoat: 1.0,
- normalMap: normalMap4,
- clearcoatNormalMap: clearcoatNormalMap,
- // y scale is negated to compensate for normal map handedness.
- clearcoatNormalScale: new THREE.Vector2( 2.0, - 2.0 )
- } );
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = - 1;
- mesh.position.y = - 1;
- group.add( mesh );
- // clearcoat + normalmap
- material = new THREE.MeshPhysicalMaterial( {
- clearcoat: 1.0,
- metalness: 1.0,
- color: 0xff0000,
- normalMap: normalMap2,
- normalScale: new THREE.Vector2( 0.15, 0.15 ),
- clearcoatNormalMap: clearcoatNormalMap,
- // y scale is negated to compensate for normal map handedness.
- clearcoatNormalScale: new THREE.Vector2( 2.0, - 2.0 )
- } );
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 1;
- mesh.position.y = - 1;
- group.add( mesh );
- //
- scene.background = texture;
- scene.environment = texture;
- }
- );
- // LIGHTS
- particleLight = new THREE.Mesh(
- new THREE.SphereGeometry( .05, 8, 8 ),
- new THREE.MeshBasicMaterial( { color: 0xffffff } )
- );
- scene.add( particleLight );
- particleLight.add( new THREE.PointLight( 0xffffff, 30 ) );
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- container.appendChild( renderer.domElement );
- //
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 1.25;
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- // EVENTS
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 3;
- controls.maxDistance = 30;
- window.addEventListener( 'resize', onWindowResize );
- }
- //
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- }
- //
- function animate() {
- render();
- stats.update();
- }
- function render() {
- const timer = Date.now() * 0.00025;
- particleLight.position.x = Math.sin( timer * 7 ) * 3;
- particleLight.position.y = Math.cos( timer * 5 ) * 4;
- particleLight.position.z = Math.cos( timer * 3 ) * 3;
- for ( let i = 0; i < group.children.length; i ++ ) {
- const child = group.children[ i ];
- child.rotation.y += 0.005;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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