webgl_test_memory.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl memory test I</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #000;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - memory test I
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. let camera, scene, renderer;
  33. init();
  34. function init() {
  35. const container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.z = 200;
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xffffff );
  41. renderer = new THREE.WebGLRenderer();
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. renderer.setAnimationLoop( animate );
  45. container.appendChild( renderer.domElement );
  46. }
  47. function createImage() {
  48. const canvas = document.createElement( 'canvas' );
  49. canvas.width = 256;
  50. canvas.height = 256;
  51. const context = canvas.getContext( '2d' );
  52. context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
  53. context.fillRect( 0, 0, 256, 256 );
  54. return canvas;
  55. }
  56. //
  57. function animate() {
  58. const geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );
  59. const texture = new THREE.CanvasTexture( createImage() );
  60. const material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );
  61. const mesh = new THREE.Mesh( geometry, material );
  62. scene.add( mesh );
  63. renderer.render( scene, camera );
  64. scene.remove( mesh );
  65. // clean up
  66. geometry.dispose();
  67. material.dispose();
  68. texture.dispose();
  69. }
  70. </script>
  71. </body>
  72. </html>