webgl_shaders_sky.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { Sky } from 'three/addons/objects/Sky.js';
  25. let camera, scene, renderer;
  26. let sky, sun;
  27. init();
  28. render();
  29. function initSky() {
  30. // Add Sky
  31. sky = new Sky();
  32. sky.scale.setScalar( 450000 );
  33. scene.add( sky );
  34. sun = new THREE.Vector3();
  35. /// GUI
  36. const effectController = {
  37. turbidity: 10,
  38. rayleigh: 3,
  39. mieCoefficient: 0.005,
  40. mieDirectionalG: 0.7,
  41. elevation: 2,
  42. azimuth: 180,
  43. exposure: renderer.toneMappingExposure
  44. };
  45. function guiChanged() {
  46. const uniforms = sky.material.uniforms;
  47. uniforms[ 'turbidity' ].value = effectController.turbidity;
  48. uniforms[ 'rayleigh' ].value = effectController.rayleigh;
  49. uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
  50. uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
  51. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  52. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  53. sun.setFromSphericalCoords( 1, phi, theta );
  54. uniforms[ 'sunPosition' ].value.copy( sun );
  55. renderer.toneMappingExposure = effectController.exposure;
  56. renderer.render( scene, camera );
  57. }
  58. const gui = new GUI();
  59. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  60. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  61. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  62. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  63. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  64. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  65. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  66. guiChanged();
  67. }
  68. function init() {
  69. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  70. camera.position.set( 0, 100, 2000 );
  71. scene = new THREE.Scene();
  72. const helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  73. scene.add( helper );
  74. renderer = new THREE.WebGLRenderer();
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  78. renderer.toneMappingExposure = 0.5;
  79. document.body.appendChild( renderer.domElement );
  80. const controls = new OrbitControls( camera, renderer.domElement );
  81. controls.addEventListener( 'change', render );
  82. //controls.maxPolarAngle = Math.PI / 2;
  83. controls.enableZoom = false;
  84. controls.enablePan = false;
  85. initSky();
  86. window.addEventListener( 'resize', onWindowResize );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. render();
  93. }
  94. function render() {
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>