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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing smaa</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
- </div>
- <div id="container"></div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
- import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
- import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
- import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
- let camera, scene, renderer, composer, stats, smaaPass;
- const params = {
- enabled: true,
- autoRotate: true
- };
- init();
- function init() {
- const container = document.getElementById( 'container' );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- const geometry = new THREE.BoxGeometry( 120, 120, 120 );
- const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
- const mesh1 = new THREE.Mesh( geometry, material1 );
- mesh1.position.x = - 100;
- scene.add( mesh1 );
- const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
- texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
- texture.colorSpace = THREE.SRGBColorSpace;
- const material2 = new THREE.MeshBasicMaterial( { map: texture } );
- const mesh2 = new THREE.Mesh( geometry, material2 );
- mesh2.position.x = 100;
- scene.add( mesh2 );
- // postprocessing
- composer = new EffectComposer( renderer );
- composer.addPass( new RenderPass( scene, camera ) );
- smaaPass = new SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
- composer.addPass( smaaPass );
- const outputPass = new OutputPass();
- composer.addPass( outputPass );
- window.addEventListener( 'resize', onWindowResize );
- const gui = new GUI();
- const smaaFolder = gui.addFolder( 'SMAA' );
- smaaFolder.add( params, 'enabled' );
- const sceneFolder = gui.addFolder( 'Scene' );
- sceneFolder.add( params, 'autoRotate' );
- }
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- composer.setSize( width, height );
- }
- function animate() {
- stats.begin();
- if ( params.autoRotate === true ) {
- for ( let i = 0; i < scene.children.length; i ++ ) {
- const child = scene.children[ i ];
- child.rotation.x += 0.005;
- child.rotation.y += 0.01;
- }
- }
- smaaPass.enabled = params.enabled;
- composer.render();
- stats.end();
- }
- </script>
- </body>
- </html>
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