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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - GLTFloader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Performance<br />
- Dungeon - Low Poly Game Level Challenge by
- <a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
- <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
- let camera, scene, renderer, stats;
- init();
- function init() {
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 60, 60, 60 );
- scene = new THREE.Scene();
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 1;
- renderer.setAnimationLoop( render );
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- document.body.appendChild( stats.dom );
- new RGBELoader()
- .setPath( 'textures/equirectangular/' )
- .load( 'royal_esplanade_1k.hdr', function ( texture ) {
- texture.mapping = THREE.EquirectangularReflectionMapping;
- scene.environment = texture;
- // model
- const loader = new GLTFLoader().setPath( 'models/gltf/' );
- loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
- const model = gltf.scene;
- // wait until the model can be added to the scene without blocking due to shader compilation
- await renderer.compileAsync( model, camera, scene );
- scene.add( model );
-
- } );
- } );
-
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 2;
- controls.maxDistance = 60;
- controls.target.set( 0, 0, - 0.2 );
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function render() {
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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