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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - car</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- color: #bbbbbb;
- background: #333333;
- }
- a {
- color: #08f;
- }
- .colorPicker {
- display: inline-block;
- margin: 0 10px
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> car materials<br/>
- Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
- <br><br>
- <span class="colorPicker"><input id="body-color" type="color" value="#ff0000"></input><br/>Body</span>
- <span class="colorPicker"><input id="details-color" type="color" value="#ffffff"></input><br/>Details</span>
- <span class="colorPicker"><input id="glass-color" type="color" value="#ffffff"></input><br/>Glass</span>
- </div>
- <div id="container"></div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
- import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
- let camera, scene, renderer;
- let stats;
- let grid;
- let controls;
- const wheels = [];
- function init() {
- const container = document.getElementById( 'container' );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 0.85;
- container.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 4.25, 1.4, - 4.5 );
- controls = new OrbitControls( camera, container );
- controls.maxDistance = 9;
- controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
- controls.target.set( 0, 0.5, 0 );
- controls.update();
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x333333 );
- scene.environment = new RGBELoader().load( 'textures/equirectangular/venice_sunset_1k.hdr' );
- scene.environment.mapping = THREE.EquirectangularReflectionMapping;
- scene.fog = new THREE.Fog( 0x333333, 10, 15 );
- grid = new THREE.GridHelper( 20, 40, 0xffffff, 0xffffff );
- grid.material.opacity = 0.2;
- grid.material.depthWrite = false;
- grid.material.transparent = true;
- scene.add( grid );
- // materials
- const bodyMaterial = new THREE.MeshPhysicalMaterial( {
- color: 0xff0000, metalness: 1.0, roughness: 0.5, clearcoat: 1.0, clearcoatRoughness: 0.03
- } );
- const detailsMaterial = new THREE.MeshStandardMaterial( {
- color: 0xffffff, metalness: 1.0, roughness: 0.5
- } );
- const glassMaterial = new THREE.MeshPhysicalMaterial( {
- color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
- } );
- const bodyColorInput = document.getElementById( 'body-color' );
- bodyColorInput.addEventListener( 'input', function () {
- bodyMaterial.color.set( this.value );
- } );
- const detailsColorInput = document.getElementById( 'details-color' );
- detailsColorInput.addEventListener( 'input', function () {
- detailsMaterial.color.set( this.value );
- } );
- const glassColorInput = document.getElementById( 'glass-color' );
- glassColorInput.addEventListener( 'input', function () {
- glassMaterial.color.set( this.value );
- } );
- // Car
- const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
- const loader = new GLTFLoader();
- loader.setDRACOLoader( dracoLoader );
- loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
- const carModel = gltf.scene.children[ 0 ];
- carModel.getObjectByName( 'body' ).material = bodyMaterial;
- carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
- carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
- carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
- carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
- carModel.getObjectByName( 'trim' ).material = detailsMaterial;
- carModel.getObjectByName( 'glass' ).material = glassMaterial;
- wheels.push(
- carModel.getObjectByName( 'wheel_fl' ),
- carModel.getObjectByName( 'wheel_fr' ),
- carModel.getObjectByName( 'wheel_rl' ),
- carModel.getObjectByName( 'wheel_rr' )
- );
- // shadow
- const mesh = new THREE.Mesh(
- new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
- new THREE.MeshBasicMaterial( {
- map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
- } )
- );
- mesh.rotation.x = - Math.PI / 2;
- mesh.renderOrder = 2;
- carModel.add( mesh );
- scene.add( carModel );
- } );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- const time = - performance.now() / 1000;
- for ( let i = 0; i < wheels.length; i ++ ) {
- wheels[ i ].rotation.x = time * Math.PI * 2;
- }
- grid.position.z = - ( time ) % 1;
- renderer.render( scene, camera );
- stats.update();
- }
- init();
- </script>
- </body>
- </html>
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