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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js WebGL - MDDLoader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { MDDLoader } from 'three/addons/loaders/MDDLoader.js';
- let camera, scene, renderer, mixer, clock;
- init();
- function init() {
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 8, 8, 8 );
- camera.lookAt( scene.position );
- clock = new THREE.Clock();
- //
- const loader = new MDDLoader();
- loader.load( 'models/mdd/cube.mdd', function ( result ) {
- const morphTargets = result.morphTargets;
- const clip = result.clip;
- // clip.optimize(); // optional
- const geometry = new THREE.BoxGeometry();
- geometry.morphAttributes.position = morphTargets; // apply morph targets
- const material = new THREE.MeshNormalMaterial();
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- mixer = new THREE.AnimationMixer( mesh );
- mixer.clipAction( clip ).play(); // use clip
- } );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- const delta = clock.getDelta();
- if ( mixer ) mixer.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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