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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - morphtargets - MD2 controls</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- background-color: #fff;
- color: #444;
- }
- a {
- color: #08f;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader<br />
- use arrows to control characters, mouse for camera
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { MD2CharacterComplex } from 'three/addons/misc/MD2CharacterComplex.js';
- import { Gyroscope } from 'three/addons/misc/Gyroscope.js';
- let SCREEN_WIDTH = window.innerWidth;
- let SCREEN_HEIGHT = window.innerHeight;
- let container, stats;
- let camera, scene, renderer;
- const characters = [];
- let nCharacters = 0;
- let cameraControls;
- const controls = {
- moveForward: false,
- moveBackward: false,
- moveLeft: false,
- moveRight: false
- };
- const clock = new THREE.Clock();
- init();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- // CAMERA
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
- camera.position.set( 0, 150, 1300 );
- // SCENE
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xffffff );
- scene.fog = new THREE.Fog( 0xffffff, 1000, 4000 );
- scene.add( camera );
- // LIGHTS
- scene.add( new THREE.AmbientLight( 0x666666, 3 ) );
- const light = new THREE.DirectionalLight( 0xffffff, 7 );
- light.position.set( 200, 450, 500 );
- light.castShadow = true;
- light.shadow.mapSize.width = 1024;
- light.shadow.mapSize.height = 512;
- light.shadow.camera.near = 100;
- light.shadow.camera.far = 1200;
- light.shadow.camera.left = - 1000;
- light.shadow.camera.right = 1000;
- light.shadow.camera.top = 350;
- light.shadow.camera.bottom = - 350;
- scene.add( light );
- // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
- // GROUND
- const gt = new THREE.TextureLoader().load( 'textures/terrain/grasslight-big.jpg' );
- const gg = new THREE.PlaneGeometry( 16000, 16000 );
- const gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt } );
- const ground = new THREE.Mesh( gg, gm );
- ground.rotation.x = - Math.PI / 2;
- ground.material.map.repeat.set( 64, 64 );
- ground.material.map.wrapS = THREE.RepeatWrapping;
- ground.material.map.wrapT = THREE.RepeatWrapping;
- ground.material.map.colorSpace = THREE.SRGBColorSpace;
- // note that because the ground does not cast a shadow, .castShadow is left false
- ground.receiveShadow = true;
- scene.add( ground );
- // RENDERER
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- renderer.setAnimationLoop( animate );
- container.appendChild( renderer.domElement );
- //
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
- // STATS
- stats = new Stats();
- container.appendChild( stats.dom );
- // EVENTS
- window.addEventListener( 'resize', onWindowResize );
- document.addEventListener( 'keydown', onKeyDown );
- document.addEventListener( 'keyup', onKeyUp );
- // CONTROLS
- cameraControls = new OrbitControls( camera, renderer.domElement );
- cameraControls.target.set( 0, 50, 0 );
- cameraControls.update();
- // CHARACTER
- const configOgro = {
- baseUrl: 'models/md2/ogro/',
- body: 'ogro.md2',
- skins: [ 'grok.jpg', 'ogrobase.png', 'arboshak.png', 'ctf_r.png', 'ctf_b.png', 'darkam.png', 'freedom.png',
- 'gib.png', 'gordogh.png', 'igdosh.png', 'khorne.png', 'nabogro.png',
- 'sharokh.png' ],
- weapons: [[ 'weapon.md2', 'weapon.jpg' ]],
- animations: {
- move: 'run',
- idle: 'stand',
- jump: 'jump',
- attack: 'attack',
- crouchMove: 'cwalk',
- crouchIdle: 'cstand',
- crouchAttach: 'crattack'
- },
- walkSpeed: 350,
- crouchSpeed: 175
- };
- const nRows = 1;
- const nSkins = configOgro.skins.length;
- nCharacters = nSkins * nRows;
- for ( let i = 0; i < nCharacters; i ++ ) {
- const character = new MD2CharacterComplex();
- character.scale = 3;
- character.controls = controls;
- characters.push( character );
- }
- const baseCharacter = new MD2CharacterComplex();
- baseCharacter.scale = 3;
- baseCharacter.onLoadComplete = function () {
- let k = 0;
- for ( let j = 0; j < nRows; j ++ ) {
- for ( let i = 0; i < nSkins; i ++ ) {
- const cloneCharacter = characters[ k ];
- cloneCharacter.shareParts( baseCharacter );
- // cast and receive shadows
- cloneCharacter.enableShadows( true );
- cloneCharacter.setWeapon( 0 );
- cloneCharacter.setSkin( i );
- cloneCharacter.root.position.x = ( i - nSkins / 2 ) * 150;
- cloneCharacter.root.position.z = j * 250;
- scene.add( cloneCharacter.root );
- k ++;
- }
- }
- const gyro = new Gyroscope();
- gyro.add( camera );
- gyro.add( light, light.target );
- characters[ Math.floor( nSkins / 2 ) ].root.add( gyro );
- };
- baseCharacter.loadParts( configOgro );
- }
- // EVENT HANDLERS
- function onWindowResize() {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- camera.updateProjectionMatrix();
- }
- function onKeyDown( event ) {
- switch ( event.code ) {
- case 'ArrowUp':
- case 'KeyW': controls.moveForward = true; break;
- case 'ArrowDown':
- case 'KeyS': controls.moveBackward = true; break;
- case 'ArrowLeft':
- case 'KeyA': controls.moveLeft = true; break;
- case 'ArrowRight':
- case 'KeyD': controls.moveRight = true; break;
- // case 'KeyC': controls.crouch = true; break;
- // case 'Space': controls.jump = true; break;
- // case 'ControlLeft':
- // case 'ControlRight': controls.attack = true; break;
- }
- }
- function onKeyUp( event ) {
- switch ( event.code ) {
- case 'ArrowUp':
- case 'KeyW': controls.moveForward = false; break;
- case 'ArrowDown':
- case 'KeyS': controls.moveBackward = false; break;
- case 'ArrowLeft':
- case 'KeyA': controls.moveLeft = false; break;
- case 'ArrowRight':
- case 'KeyD': controls.moveRight = false; break;
- // case 'KeyC': controls.crouch = false; break;
- // case 'Space': controls.jump = false; break;
- // case 'ControlLeft':
- // case 'ControlRight': controls.attack = false; break;
- }
- }
- //
- function animate() {
- render();
- stats.update();
- }
- function render() {
- const delta = clock.getDelta();
- for ( let i = 0; i < nCharacters; i ++ ) {
- characters[ i ].update( delta );
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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