123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - morphtargets - MD2</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { MD2Character } from 'three/addons/misc/MD2Character.js';
- let SCREEN_WIDTH = window.innerWidth;
- let SCREEN_HEIGHT = window.innerHeight;
- let container, camera, scene, renderer;
- let character;
- let gui;
- const playbackConfig = {
- speed: 1.0,
- wireframe: false
- };
- let controls;
- const clock = new THREE.Clock();
- let stats;
- init();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- // CAMERA
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 0, 2, 4 );
- // SCENE
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x050505 );
- scene.fog = new THREE.Fog( 0x050505, 2.5, 10 );
- // LIGHTS
- scene.add( new THREE.AmbientLight( 0x666666 ) );
- const light1 = new THREE.SpotLight( 0xffffff, 150 );
- light1.position.set( 2, 5, 10 );
- light1.angle = 0.5;
- light1.penumbra = 0.5;
- light1.castShadow = true;
- light1.shadow.mapSize.width = 1024;
- light1.shadow.mapSize.height = 1024;
- // scene.add( new THREE.CameraHelper( light1.shadow.camera ) );
- scene.add( light1 );
- const light2 = new THREE.SpotLight( 0xffffff, 150 );
- light2.position.set( - 1, 3.5, 3.5 );
- light2.angle = 0.5;
- light2.penumbra = 0.5;
- light2.castShadow = true;
- light2.shadow.mapSize.width = 1024;
- light2.shadow.mapSize.height = 1024;
- // scene.add( new THREE.CameraHelper( light2.shadow.camera ) );
- scene.add( light2 );
- // GROUND
- const gt = new THREE.TextureLoader().load( 'textures/terrain/grasslight-big.jpg' );
- const gg = new THREE.PlaneGeometry( 20, 20 );
- const gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt } );
- const ground = new THREE.Mesh( gg, gm );
- ground.rotation.x = - Math.PI / 2;
- ground.material.map.repeat.set( 8, 8 );
- ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
- ground.material.map.colorSpace = THREE.SRGBColorSpace;
- ground.receiveShadow = true;
- scene.add( ground );
- // RENDERER
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- renderer.setAnimationLoop( animate );
- container.appendChild( renderer.domElement );
- //
- renderer.shadowMap.enabled = true;
- // STATS
- stats = new Stats();
- container.appendChild( stats.dom );
- // EVENTS
- window.addEventListener( 'resize', onWindowResize );
- // CONTROLS
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 0.5, 0 );
- controls.update();
- // GUI
- gui = new GUI();
- gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function () {
- character.setPlaybackRate( playbackConfig.speed );
- } );
- gui.add( playbackConfig, 'wireframe' ).onChange( function () {
- character.setWireframe( playbackConfig.wireframe );
- } );
- // CHARACTER
- const config = {
- baseUrl: 'models/md2/ratamahatta/',
- body: 'ratamahatta.md2',
- skins: [ 'ratamahatta.png', 'ctf_b.png', 'ctf_r.png', 'dead.png', 'gearwhore.png' ],
- weapons: [[ 'weapon.md2', 'weapon.png' ],
- [ 'w_bfg.md2', 'w_bfg.png' ],
- [ 'w_blaster.md2', 'w_blaster.png' ],
- [ 'w_chaingun.md2', 'w_chaingun.png' ],
- [ 'w_glauncher.md2', 'w_glauncher.png' ],
- [ 'w_hyperblaster.md2', 'w_hyperblaster.png' ],
- [ 'w_machinegun.md2', 'w_machinegun.png' ],
- [ 'w_railgun.md2', 'w_railgun.png' ],
- [ 'w_rlauncher.md2', 'w_rlauncher.png' ],
- [ 'w_shotgun.md2', 'w_shotgun.png' ],
- [ 'w_sshotgun.md2', 'w_sshotgun.png' ]
- ]
- };
- character = new MD2Character();
- character.scale = 0.03;
- character.onLoadComplete = function () {
- setupSkinsGUI( character );
- setupWeaponsGUI( character );
- setupGUIAnimations( character );
- character.setAnimation( character.meshBody.geometry.animations[ 0 ].name );
- };
- character.loadParts( config );
- scene.add( character.root );
- }
- // EVENT HANDLERS
- function onWindowResize() {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- camera.updateProjectionMatrix();
- }
- // GUI
- function labelize( text ) {
- const parts = text.split( '.' );
- if ( parts.length > 1 ) {
- parts.length -= 1;
- return parts.join( '.' );
- }
- return text;
- }
- //
- function setupWeaponsGUI( character ) {
- const folder = gui.addFolder( 'Weapons' );
- const generateCallback = function ( index ) {
- return function () {
- character.setWeapon( index );
- character.setWireframe( playbackConfig.wireframe );
- };
- };
- const guiItems = [];
- for ( let i = 0; i < character.weapons.length; i ++ ) {
- const name = character.weapons[ i ].name;
- playbackConfig[ name ] = generateCallback( i );
- guiItems[ i ] = folder.add( playbackConfig, name ).name( labelize( name ) );
- }
- }
- //
- function setupSkinsGUI( character ) {
- const folder = gui.addFolder( 'Skins' );
- const generateCallback = function ( index ) {
- return function () {
- character.setSkin( index );
- };
- };
- const guiItems = [];
- for ( let i = 0; i < character.skinsBody.length; i ++ ) {
- const name = character.skinsBody[ i ].name;
- playbackConfig[ name ] = generateCallback( i );
- guiItems[ i ] = folder.add( playbackConfig, name ).name( labelize( name ) );
- }
- }
- //
- function setupGUIAnimations( character ) {
- const folder = gui.addFolder( 'Animations' );
- const generateCallback = function ( animationClip ) {
- return function () {
- character.setAnimation( animationClip.name );
- };
- };
- const guiItems = [];
- const animations = character.meshBody.geometry.animations;
- for ( let i = 0; i < animations.length; i ++ ) {
- const clip = animations[ i ];
- playbackConfig[ clip.name ] = generateCallback( clip );
- guiItems[ i ] = folder.add( playbackConfig, clip.name, clip.name );
- }
- }
- //
- function animate() {
- render();
- stats.update();
- }
- function render() {
- const delta = clock.getDelta();
- character.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|