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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - FBX loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br />
- Character and animation from <a href="https://www.mixamo.com/" target="_blank" rel="noopener">Mixamo</a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- const manager = new THREE.LoadingManager();
- let camera, scene, renderer, stats, object, loader, guiMorphsFolder;
- let mixer;
- const clock = new THREE.Clock();
- const params = {
- asset: 'Samba Dancing'
- };
- const assets = [
- 'Samba Dancing',
- 'morph_test'
- ];
- init();
- function init() {
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 100, 200, 300 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xa0a0a0 );
- scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
- const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 5 );
- hemiLight.position.set( 0, 200, 0 );
- scene.add( hemiLight );
- const dirLight = new THREE.DirectionalLight( 0xffffff, 5 );
- dirLight.position.set( 0, 200, 100 );
- dirLight.castShadow = true;
- dirLight.shadow.camera.top = 180;
- dirLight.shadow.camera.bottom = - 100;
- dirLight.shadow.camera.left = - 120;
- dirLight.shadow.camera.right = 120;
- scene.add( dirLight );
- // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
- // ground
- const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
- mesh.rotation.x = - Math.PI / 2;
- mesh.receiveShadow = true;
- scene.add( mesh );
- const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
- grid.material.opacity = 0.2;
- grid.material.transparent = true;
- scene.add( grid );
-
- loader = new FBXLoader( manager );
- loadAsset( params.asset );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 100, 0 );
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- const gui = new GUI();
- gui.add( params, 'asset', assets ).onChange( function ( value ) {
- loadAsset( value );
- } );
- guiMorphsFolder = gui.addFolder( 'Morphs' ).hide();
- }
- function loadAsset( asset ) {
- loader.load( 'models/fbx/' + asset + '.fbx', function ( group ) {
- if ( object ) {
- object.traverse( function ( child ) {
- if ( child.material ) {
- const materials = Array.isArray( child.material ) ? child.material : [ child.material ];
- materials.forEach( material => {
- if ( material.map ) material.map.dispose();
- material.dispose();
-
- } );
-
- }
-
- if ( child.geometry ) child.geometry.dispose();
- } );
- scene.remove( object );
- }
- //
- object = group;
- if ( object.animations && object.animations.length ) {
- mixer = new THREE.AnimationMixer( object );
- const action = mixer.clipAction( object.animations[ 0 ] );
- action.play();
- } else {
- mixer = null;
- }
- guiMorphsFolder.children.forEach( ( child ) => child.destroy() );
- guiMorphsFolder.hide();
- object.traverse( function ( child ) {
- if ( child.isMesh ) {
- child.castShadow = true;
- child.receiveShadow = true;
- if ( child.morphTargetDictionary ) {
- guiMorphsFolder.show();
- const meshFolder = guiMorphsFolder.addFolder( child.name || child.uuid );
- Object.keys( child.morphTargetDictionary ).forEach( ( key ) => {
-
- meshFolder.add( child.morphTargetInfluences, child.morphTargetDictionary[ key ], 0, 1, 0.01 );
-
- } );
-
- }
- }
- } );
- scene.add( object );
- } );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- const delta = clock.getDelta();
- if ( mixer ) mixer.update( delta );
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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