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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - AMF</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- background-color: #999;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { AMFLoader } from 'three/addons/loaders/AMFLoader.js';
- let camera, scene, renderer;
- init();
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x999999 );
- scene.add( new THREE.AmbientLight( 0x999999 ) );
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
- // Z is up for objects intended to be 3D printed.
- camera.up.set( 0, 0, 1 );
- camera.position.set( 0, - 9, 6 );
- camera.add( new THREE.PointLight( 0xffffff, 250 ) );
- scene.add( camera );
- const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
- grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) );
- scene.add( grid );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- const loader = new AMFLoader();
- loader.load( './models/amf/rook.amf', function ( amfobject ) {
- scene.add( amfobject );
- render();
- } );
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render );
- controls.target.set( 0, 0, 2 );
- controls.enableZoom = false;
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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