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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webaudio - orientation</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <audio loop id="music" preload="auto" style="display: none">
- <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
- <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
- </audio>
- <div id="overlay">
- <button id="startButton">Play</button>
- </div>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - orientation<br/>
- music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener noreferrer">skullbeatz</a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { PositionalAudioHelper } from 'three/addons/helpers/PositionalAudioHelper.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- let scene, camera, renderer;
- const startButton = document.getElementById( 'startButton' );
- startButton.addEventListener( 'click', init );
- function init() {
- const overlay = document.getElementById( 'overlay' );
- overlay.remove();
- const container = document.getElementById( 'container' );
- //
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 3, 2, 3 );
- const reflectionCube = new THREE.CubeTextureLoader()
- .setPath( 'textures/cube/SwedishRoyalCastle/' )
- .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xa0a0a0 );
- scene.fog = new THREE.Fog( 0xa0a0a0, 2, 20 );
- //
- const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
- hemiLight.position.set( 0, 20, 0 );
- scene.add( hemiLight );
- const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
- dirLight.position.set( 5, 5, 0 );
- dirLight.castShadow = true;
- dirLight.shadow.camera.top = 1;
- dirLight.shadow.camera.bottom = - 1;
- dirLight.shadow.camera.left = - 1;
- dirLight.shadow.camera.right = 1;
- dirLight.shadow.camera.near = 0.1;
- dirLight.shadow.camera.far = 20;
- scene.add( dirLight );
- // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
- //
- const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 50, 50 ), new THREE.MeshPhongMaterial( { color: 0xcbcbcb, depthWrite: false } ) );
- mesh.rotation.x = - Math.PI / 2;
- mesh.receiveShadow = true;
- scene.add( mesh );
- const grid = new THREE.GridHelper( 50, 50, 0xc1c1c1, 0xc1c1c1 );
- scene.add( grid );
- //
- const listener = new THREE.AudioListener();
- camera.add( listener );
- const audioElement = document.getElementById( 'music' );
- audioElement.play();
- const positionalAudio = new THREE.PositionalAudio( listener );
- positionalAudio.setMediaElementSource( audioElement );
- positionalAudio.setRefDistance( 1 );
- positionalAudio.setDirectionalCone( 180, 230, 0.1 );
- const helper = new PositionalAudioHelper( positionalAudio, 0.1 );
- positionalAudio.add( helper );
- //
- const gltfLoader = new GLTFLoader();
- gltfLoader.load( 'models/gltf/BoomBox.glb', function ( gltf ) {
- const boomBox = gltf.scene;
- boomBox.position.set( 0, 0.2, 0 );
- boomBox.scale.set( 20, 20, 20 );
- boomBox.traverse( function ( object ) {
- if ( object.isMesh ) {
- object.material.envMap = reflectionCube;
- object.geometry.rotateY( - Math.PI );
- object.castShadow = true;
- }
- } );
- boomBox.add( positionalAudio );
- scene.add( boomBox );
-
- renderer.setAnimationLoop( animate );
- } );
- // sound is damped behind this wall
- const wallGeometry = new THREE.BoxGeometry( 2, 1, 0.1 );
- const wallMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, transparent: true, opacity: 0.5 } );
- const wall = new THREE.Mesh( wallGeometry, wallMaterial );
- wall.position.set( 0, 0.5, - 0.5 );
- scene.add( wall );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- //
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 0.1, 0 );
- controls.update();
- controls.minDistance = 0.5;
- controls.maxDistance = 10;
- controls.maxPolarAngle = 0.5 * Math.PI;
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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