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app.js 4.8 KB

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  1. var APP = {
  2. Player: function () {
  3. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  4. renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
  5. var loader = new THREE.ObjectLoader();
  6. var camera, scene;
  7. var events = {};
  8. var dom = document.createElement( 'div' );
  9. dom.appendChild( renderer.domElement );
  10. this.dom = dom;
  11. this.canvas = renderer.domElement;
  12. this.width = 500;
  13. this.height = 500;
  14. this.load = function ( json ) {
  15. var project = json.project;
  16. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  17. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  18. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  19. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  20. this.setScene( loader.parse( json.scene ) );
  21. this.setCamera( loader.parse( json.camera ) );
  22. events = {
  23. init: [],
  24. start: [],
  25. stop: [],
  26. keydown: [],
  27. keyup: [],
  28. pointerdown: [],
  29. pointerup: [],
  30. pointermove: [],
  31. update: []
  32. };
  33. var scriptWrapParams = 'player,renderer,scene,camera';
  34. var scriptWrapResultObj = {};
  35. for ( var eventKey in events ) {
  36. scriptWrapParams += ',' + eventKey;
  37. scriptWrapResultObj[ eventKey ] = eventKey;
  38. }
  39. var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  40. for ( var uuid in json.scripts ) {
  41. var object = scene.getObjectByProperty( 'uuid', uuid, true );
  42. if ( object === undefined ) {
  43. console.warn( 'APP.Player: Script without object.', uuid );
  44. continue;
  45. }
  46. var scripts = json.scripts[ uuid ];
  47. for ( var i = 0; i < scripts.length; i ++ ) {
  48. var script = scripts[ i ];
  49. var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  50. for ( var name in functions ) {
  51. if ( functions[ name ] === undefined ) continue;
  52. if ( events[ name ] === undefined ) {
  53. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  54. continue;
  55. }
  56. events[ name ].push( functions[ name ].bind( object ) );
  57. }
  58. }
  59. }
  60. dispatch( events.init, arguments );
  61. };
  62. this.setCamera = function ( value ) {
  63. camera = value;
  64. camera.aspect = this.width / this.height;
  65. camera.updateProjectionMatrix();
  66. };
  67. this.setScene = function ( value ) {
  68. scene = value;
  69. };
  70. this.setPixelRatio = function ( pixelRatio ) {
  71. renderer.setPixelRatio( pixelRatio );
  72. };
  73. this.setSize = function ( width, height ) {
  74. this.width = width;
  75. this.height = height;
  76. if ( camera ) {
  77. camera.aspect = this.width / this.height;
  78. camera.updateProjectionMatrix();
  79. }
  80. renderer.setSize( width, height );
  81. };
  82. function dispatch( array, event ) {
  83. for ( var i = 0, l = array.length; i < l; i ++ ) {
  84. array[ i ]( event );
  85. }
  86. }
  87. var time, startTime, prevTime;
  88. function animate() {
  89. time = performance.now();
  90. try {
  91. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  92. } catch ( e ) {
  93. console.error( ( e.message || e ), ( e.stack || '' ) );
  94. }
  95. renderer.render( scene, camera );
  96. prevTime = time;
  97. }
  98. this.play = function () {
  99. startTime = prevTime = performance.now();
  100. document.addEventListener( 'keydown', onKeyDown );
  101. document.addEventListener( 'keyup', onKeyUp );
  102. document.addEventListener( 'pointerdown', onPointerDown );
  103. document.addEventListener( 'pointerup', onPointerUp );
  104. document.addEventListener( 'pointermove', onPointerMove );
  105. dispatch( events.start, arguments );
  106. renderer.setAnimationLoop( animate );
  107. };
  108. this.stop = function () {
  109. document.removeEventListener( 'keydown', onKeyDown );
  110. document.removeEventListener( 'keyup', onKeyUp );
  111. document.removeEventListener( 'pointerdown', onPointerDown );
  112. document.removeEventListener( 'pointerup', onPointerUp );
  113. document.removeEventListener( 'pointermove', onPointerMove );
  114. dispatch( events.stop, arguments );
  115. renderer.setAnimationLoop( null );
  116. };
  117. this.render = function ( time ) {
  118. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  119. renderer.render( scene, camera );
  120. };
  121. this.dispose = function () {
  122. renderer.dispose();
  123. camera = undefined;
  124. scene = undefined;
  125. };
  126. //
  127. function onKeyDown( event ) {
  128. dispatch( events.keydown, event );
  129. }
  130. function onKeyUp( event ) {
  131. dispatch( events.keyup, event );
  132. }
  133. function onPointerDown( event ) {
  134. dispatch( events.pointerdown, event );
  135. }
  136. function onPointerUp( event ) {
  137. dispatch( events.pointerup, event );
  138. }
  139. function onPointerMove( event ) {
  140. dispatch( events.pointermove, event );
  141. }
  142. }
  143. };
  144. export { APP };