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- var APP = {
- Player: function () {
- var renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
- var loader = new THREE.ObjectLoader();
- var camera, scene;
- var events = {};
- var dom = document.createElement( 'div' );
- dom.appendChild( renderer.domElement );
- this.dom = dom;
- this.canvas = renderer.domElement;
- this.width = 500;
- this.height = 500;
- this.load = function ( json ) {
- var project = json.project;
- if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
- if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
- if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
- if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
- this.setScene( loader.parse( json.scene ) );
- this.setCamera( loader.parse( json.camera ) );
- events = {
- init: [],
- start: [],
- stop: [],
- keydown: [],
- keyup: [],
- pointerdown: [],
- pointerup: [],
- pointermove: [],
- update: []
- };
- var scriptWrapParams = 'player,renderer,scene,camera';
- var scriptWrapResultObj = {};
- for ( var eventKey in events ) {
- scriptWrapParams += ',' + eventKey;
- scriptWrapResultObj[ eventKey ] = eventKey;
- }
- var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
- for ( var uuid in json.scripts ) {
- var object = scene.getObjectByProperty( 'uuid', uuid, true );
- if ( object === undefined ) {
- console.warn( 'APP.Player: Script without object.', uuid );
- continue;
- }
- var scripts = json.scripts[ uuid ];
- for ( var i = 0; i < scripts.length; i ++ ) {
- var script = scripts[ i ];
- var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
- for ( var name in functions ) {
- if ( functions[ name ] === undefined ) continue;
- if ( events[ name ] === undefined ) {
- console.warn( 'APP.Player: Event type not supported (', name, ')' );
- continue;
- }
- events[ name ].push( functions[ name ].bind( object ) );
- }
- }
- }
- dispatch( events.init, arguments );
- };
- this.setCamera = function ( value ) {
- camera = value;
- camera.aspect = this.width / this.height;
- camera.updateProjectionMatrix();
- };
- this.setScene = function ( value ) {
- scene = value;
- };
- this.setPixelRatio = function ( pixelRatio ) {
- renderer.setPixelRatio( pixelRatio );
- };
- this.setSize = function ( width, height ) {
- this.width = width;
- this.height = height;
- if ( camera ) {
- camera.aspect = this.width / this.height;
- camera.updateProjectionMatrix();
- }
- renderer.setSize( width, height );
- };
- function dispatch( array, event ) {
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- array[ i ]( event );
- }
- }
- var time, startTime, prevTime;
- function animate() {
- time = performance.now();
- try {
- dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
- } catch ( e ) {
- console.error( ( e.message || e ), ( e.stack || '' ) );
- }
- renderer.render( scene, camera );
- prevTime = time;
- }
- this.play = function () {
- startTime = prevTime = performance.now();
- document.addEventListener( 'keydown', onKeyDown );
- document.addEventListener( 'keyup', onKeyUp );
- document.addEventListener( 'pointerdown', onPointerDown );
- document.addEventListener( 'pointerup', onPointerUp );
- document.addEventListener( 'pointermove', onPointerMove );
- dispatch( events.start, arguments );
- renderer.setAnimationLoop( animate );
- };
- this.stop = function () {
- document.removeEventListener( 'keydown', onKeyDown );
- document.removeEventListener( 'keyup', onKeyUp );
- document.removeEventListener( 'pointerdown', onPointerDown );
- document.removeEventListener( 'pointerup', onPointerUp );
- document.removeEventListener( 'pointermove', onPointerMove );
- dispatch( events.stop, arguments );
- renderer.setAnimationLoop( null );
- };
- this.render = function ( time ) {
- dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
- renderer.render( scene, camera );
- };
- this.dispose = function () {
- renderer.dispose();
- camera = undefined;
- scene = undefined;
- };
- //
- function onKeyDown( event ) {
- dispatch( events.keydown, event );
- }
- function onKeyUp( event ) {
- dispatch( events.keyup, event );
- }
- function onPointerDown( event ) {
- dispatch( events.pointerdown, event );
- }
- function onPointerUp( event ) {
- dispatch( events.pointerup, event );
- }
- function onPointerMove( event ) {
- dispatch( events.pointermove, event );
- }
- }
- };
- export { APP };
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