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VertexTangentsHelper.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
  11. <h1>顶点切线辅助对象([name])</h1>
  12. <p class="desc">
  13. 可视化对象的顶点切线。要求已在 [page:BufferAttribute custom attribute] 中指定切线或已使用 [page:BufferGeometry.computeTangents
  14. computeTangents] 计算切线。<br /><br />
  15. </p>
  16. <h2>导入</h2>
  17. <p>
  18. [name] 是一个附加组件,必须显式导入。请参阅 [link:#manual/introduction/Installation Installation / Addons].
  19. </p>
  20. <code>
  21. import { VertexTangentsHelper } from 'three/addons/helpers/VertexTangentsHelper.js';
  22. </code>
  23. <h2>代码示例</h2>
  24. <code>
  25. const geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
  26. const material = new THREE.MeshStandardMaterial();
  27. const mesh = new THREE.Mesh( geometry, material );
  28. const helper = new VertexTangentsHelper( mesh, 1, 0x00ffff );
  29. scene.add( mesh );
  30. scene.add( helper );
  31. </code>
  32. <h2>例子</h2>
  33. <p>
  34. [example:webgl_helpers WebGL / helpers]
  35. </p>
  36. <h2>构造函数</h2>
  37. <h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color] )</h3>
  38. <p>
  39. [page:Object3D object] -- 要为其渲染顶点切线的对象。<br />
  40. [page:Number size] -- (可选)箭头的长度。默认值为 *1*。<br />
  41. [page:Hex color] --(可选)箭头的十六进制颜色。默认值为 *0x00ffff*。
  42. </p>
  43. <h2>属性</h2>
  44. <p>有关常见属性,请参阅 [page:LineSegments] 基类。</p>
  45. <h3>[property:Object matrixAutoUpdate]</h3>
  46. <p>
  47. 请参阅 [page:Object3D.matrixAutoUpdate]。默认设置为 `false`,因为正在使用对象的 [page:Object3D.matrixWorld matrixWorld]。
  48. </p>
  49. <h3>[property:Object3D object]</h3>
  50. <p>对其顶点切线进行可视化的对象。</p>
  51. <h3>[property:Number size]</h3>
  52. <p>箭头的长度。默认值为 *1*。</p>
  53. <h2>方法</h2>
  54. <p>有关常用方法,请参阅 [page:LineSegments] 基类。</p>
  55. <h3>[method:undefined update]()</h3>
  56. <p>根据对象的世界变换更新顶点切线预览。</p>
  57. <h3>[method:undefined dispose]()</h3>
  58. <p>
  59. 释放该实例分配的GPU相关资源。每当您的应用程序中不再使用此实例时,请调用此方法。
  60. </p>
  61. <h2>源代码</h2>
  62. <p>
  63. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/VertexTangentsHelper.js examples/jsm/helpers/VertexTangentsHelper.js]
  64. </p>
  65. </body>
  66. </html>