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- [page:BufferGeometry] →
- <h1>贴花几何体([name])</h1>
- <p class="desc">[name] 可被用于创建贴花网格物体,以达到不同的目的,例如:为模型增加独特的细节、进行动态的视觉环境改变或覆盖接缝。</p>
- <h2>导入</h2>
- <p>
- [name] 是一个附加组件,必须显式导入。
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
- </code>
- <h2>代码示例</h2>
- <code>
- const geometry = new DecalGeometry( mesh, position, orientation, size );
- const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>例子</h2>
- <p>[example:webgl_decals WebGL / decals]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
- <p>
- mesh — 一个网格对象。<br />
- position — 贴花投影器的位置。<br />
- orientation — 贴花投影器的朝向。<br />
- size — 贴花投影器的尺寸。
- </p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
- </p>
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