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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:OrbitControls] →
- <h1>[name]</h1>
- <p class="desc">
- [name] is intended for transforming a camera over a map from bird's eye perspective.
- The class shares its implementation with [page:OrbitControls] but uses a specific preset for mouse/touch interaction and disables screen space panning by default.
- </p>
- <h2>Import</h2>
- <p>
- [name] is an add-on, and must be imported explicitly.
- See [link:#manual/introduction/Installation Installation / Addons].
- </p>
- <code>
- import { MapControls } from 'three/addons/controls/MapControls.js';
- </code>
- <h2>Code Example</h2>
- <code>
- const renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- const scene = new THREE.Scene();
- const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 0, 20, 100 );
- const controls = new MapControls( camera, renderer.domElement );
- controls.enableDamping = true;
- function animate() {
- requestAnimationFrame( animate );
- // required if controls.enableDamping or controls.autoRotate are set to true
- controls.update();
- renderer.render( scene, camera );
- }
- </code>
- <h2>Examples</h2>
- <p>[example:misc_controls_map misc / controls / map ]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
- <p>
- [page:Camera object]: (required) The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.<br><br>
- [page:HTMLDOMElement domElement]: The HTML element used for event listeners.
- </p>
- <h2>Events</h2>
- <p>See the base [page:OrbitControls] class for common events.</p>
- <h2>Properties</h2>
- <p>See the base [page:OrbitControls] class for common properties.</p>
- <h3>
- [property:Object mouseButtons]</h3>
- <p>
- This object contains references to the mouse actions used by the controls.
- <code>
- controls.mouseButtons = {
- LEFT: THREE.MOUSE.PAN,
- MIDDLE: THREE.MOUSE.DOLLY,
- RIGHT: THREE.MOUSE.ROTATE
- }
- </code>
- </p>
- <h3>[property:Boolean screenSpacePanning]</h3>
- <p>
- Defines how the camera's position is translated when panning. If true, the camera pans in screen space.
- Otherwise, the camera pans in the plane orthogonal to the camera's up direction.
- Default is `false`.
- </p>
- <h3>[property:Object touches]</h3>
- <p>
- This object contains references to the touch actions used by the controls.
- <code>
- controls.touches = {
- ONE: THREE.TOUCH.PAN,
- TWO: THREE.TOUCH.DOLLY_ROTATE
- }
- </code>
- </p>
- <h2>Methods</h2>
- <p>See the base [page:OrbitControls] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/MapControls.js examples/jsm/controls/MapControls.js]
- </p>
- </body>
- </html>
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