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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>骨骼([name])</h1>
- <p class="desc">
- 骨骼是[page:Skeleton](骨架)的一部分。骨架是由[page:SkinnedMesh](蒙皮网格)依次来使用的。
- 骨骼几乎和空白[page:Object3D]相同。
- </p>
- <h2>代码示例</h2>
- <code>
- const root = new THREE.Bone();
- const child = new THREE.Bone();
- root.add( child );
- child.position.y = 5;
- </code>
- <h2>构造器</h2>
- <h3>[name]( )</h3>
- <p>
- 创建一个新的[name].
- </p>
- <h2>属性</h2>
- <p>共有属性请参见其基类[page:Object3D]。</p>
- <h3>[property:Boolean isBone]</h3>
- <p>
- Read-only flag to check if a given object is of type [name].
- </p>
- <h3>[property:String type]</h3>
- <p>设置为“Bone”,这可以用于在一个场景中找到所有的Bones。</p>
- <h2>方法</h2>
- <p>共有方法请参见其基类[page:Object3D]。</p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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