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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] →
- <h1>阴影材质([name])</h1>
- <p class="desc">
- 此材质可以接收阴影,但在其他方面完全透明。
- </p>
- <h2>代码示例</h2>
- <code>
- const geometry = new THREE.PlaneGeometry( 2000, 2000 );
- geometry.rotateX( - Math.PI / 2 );
- const material = new THREE.ShadowMaterial();
- material.opacity = 0.2;
- const plane = new THREE.Mesh( geometry, material );
- plane.position.y = -200;
- plane.receiveShadow = true;
- scene.add( plane );
- </code>
- <h3>例子</h3>
- <p>
- [example:webgl_geometry_spline_editor geometry / spline / editor]
- </p>
- <h2>构造函数(Constructor)</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
- 材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。<br /><br />
- </p>
- <h2>属性(Properties)</h2>
- <p>共有属性请参见其基类[page:Material]。</p>
- <h3>[property:Color color]</h3>
- <p>[page:Color] of the material, by default set to black (0x000000).</p>
- <h3>[property:Boolean fog]</h3>
- <p>材质是否受雾影响。默认为*true*。</p>
- <h3>[property:Boolean transparent]</h3>
- <p>定义此材质是否透明。默认值为 *true*。</p>
- <h2>方法(Methods)</h2>
- <p>共有方法请参见其基类[page:Material]。</p>
- <h2>源码(Source)</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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