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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] → [page:Line] → [page:LineSegments] →
- <h1>[name]</h1>
- <p class="desc">
- 用来模拟骨骼 [page:Skeleton Skeleton] 的辅助对象.
- 该辅助对象使用 [page:LineBasicMaterial LineBasicMaterial] 材质.
- </p>
- <h2>代码示例</h2>
- <code>
- const helper = new THREE.SkeletonHelper( skinnedMesh );
- scene.add( helper );
- </code>
- <h2>例子</h2>
- <p>
- [example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]<br />
- [example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]<br />
- [example:webgl_loader_bvh WebGL / loader / bvh ]
- </p>
- <h2>构造函数</h2>
- <h3>[name]( [param:Object3D object] )</h3>
- <p>
- object -- 通常是 [page:SkinnedMesh]的实例. 实际上, 只要子级存在[page:Bone Bone]s的任何 [page:Object3D] 的实例都可以,(参考 [page:Object3D.children]).
- </p>
- <h2>属性</h2>
- <h3>[property:Array bones]</h3>
- <p>
- 辅助对象使用 [page:Line Lines] 渲染的骨数组.
- </p>
- <h3>[property:Boolean isSkeletonHelper]</h3>
- <p>
- 只读属性,用以检查该给定对象是否是 [name].
- </p>
- <h3>[property:Object3D root]</h3>
- <p>
- 构造函数传入的对象.
- </p>
- <h2>源码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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