SkeletonHelper.html 1.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. 用来模拟骨骼 [page:Skeleton Skeleton] 的辅助对象.
  14. 该辅助对象使用 [page:LineBasicMaterial LineBasicMaterial] 材质.
  15. </p>
  16. <h2>代码示例</h2>
  17. <code>
  18. const helper = new THREE.SkeletonHelper( skinnedMesh );
  19. scene.add( helper );
  20. </code>
  21. <h2>例子</h2>
  22. <p>
  23. [example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]<br />
  24. [example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]<br />
  25. [example:webgl_loader_bvh WebGL / loader / bvh ]
  26. </p>
  27. <h2>构造函数</h2>
  28. <h3>[name]( [param:Object3D object] )</h3>
  29. <p>
  30. object -- 通常是 [page:SkinnedMesh]的实例. 实际上, 只要子级存在[page:Bone Bone]s的任何 [page:Object3D] 的实例都可以,(参考 [page:Object3D.children]).
  31. </p>
  32. <h2>属性</h2>
  33. <h3>[property:Array bones]</h3>
  34. <p>
  35. 辅助对象使用 [page:Line Lines] 渲染的骨数组.
  36. </p>
  37. <h3>[property:Boolean isSkeletonHelper]</h3>
  38. <p>
  39. 只读属性,用以检查该给定对象是否是 [name].
  40. </p>
  41. <h3>[property:Object3D root]</h3>
  42. <p>
  43. 构造函数传入的对象.
  44. </p>
  45. <h2>源码</h2>
  46. <p>
  47. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  48. </p>
  49. </body>
  50. </html>