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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>平面缓冲几何体([name])</h1>
- <p class="desc">一个用于生成平面几何体的类。</p>
- <iframe
- id="scene"
- src="scenes/geometry-browser.html#PlaneGeometry"
- ></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>代码示例</h2>
- <code>
- const geometry = new THREE.PlaneGeometry( 1, 1 );
- const material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
- const plane = new THREE.Mesh( geometry, material );
- scene.add( plane );
- </code>
- <h2>构造函数(Constructor)</h2>
- <h3>
- [name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])
- </h3>
- <p>
- width — 平面沿着 X 轴的宽度。默认值是 `1`。<br />
- height — 平面沿着 Y 轴的高度。默认值是 `1`。<br />
- widthSegments — (可选)平面的宽度分段数,默认值是 `1`。<br />
- heightSegments — (可选)平面的高度分段数,默认值是 `1`。
- </p>
- <h2>属性(Properties)</h2>
- <p>共有属性请参见其基类 [page:BufferGeometry]。</p>
- <h3>[property:Object parameters]</h3>
- <p>
- 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
- </p>
- <h2>方法(Methods)</h2>
- <p>共有方法请参见其基类[page:BufferGeometry]。</p>
- <h2>源码(Source)</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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