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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:CylinderGeometry] →
- <h1>圆锥缓冲几何体([name])</h1>
- <p class="desc">一个用于生成圆锥几何体的类。</p>
- <iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>代码示例</h2>
- <code>const geometry = new THREE.ConeGeometry( 5, 20, 32 );
- const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
- const cone = new THREE.Mesh( geometry, material );
- scene.add( cone );
- </code>
- <h2>构造器</h2>
- <h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
- <p>
- radius — 圆锥底部的半径,默认值为1。<br />
- height — 圆锥的高度,默认值为1。<br />
- radialSegments — 圆锥侧面周围的分段数,默认为32。<br />
- heightSegments — 圆锥侧面沿着其高度的分段数,默认值为1。<br />
- openEnded — 一个Boolean值,指明该圆锥的底面是开放的还是封顶的。默认值为false,即其底面默认是封顶的。<br />
- thetaStart — 第一个分段的起始角度,默认为0。(three o'clock position)<br />
- thetaLength — 圆锥底面圆扇区的中心角,通常被称为“θ”(西塔)。默认值是2*Pi,这使其成为一个完整的圆锥。
- </p>
- <h2>属性</h2>
- <p>共有属性请参见其基类[page:CylinderGeometry]。</p>
- <h3>[property:Object parameters]</h3>
- <p>
- 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
- </p>
- <h2>方法(Methods)</h2>
- <p>共有方法请参见其基类[page:CylinderGeometry]。</p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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