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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>立方缓冲几何体([name])</h1>
- <p class="desc">
- [name] 是四边形的原始几何类,它通常使用构造函数所提供的 “width”、“height”、“depth” 参数来创建立方体或者不规则四边形。
- </p>
- <iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>代码示例</h2>
- <code>
- const geometry = new THREE.BoxGeometry( 1, 1, 1 );
- const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
- const cube = new THREE.Mesh( geometry, material );
- scene.add( cube );
- </code>
- <h2>构造函数(Constructor)</h2>
- <h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
- <p>
- width — X 轴上面的宽度,默认值为 `1`。<br />
- height — Y 轴上面的高度,默认值为 `1`。<br />
- depth — Z 轴上面的深度,默认值为 `1`。<br />
- widthSegments — (可选)宽度的分段数,默认值是 `1`。<br />
- heightSegments — (可选)高度的分段数,默认值是 `1`。<br />
- depthSegments — (可选)深度的分段数,默认值是 `1`。
- </p>
- <h2>属性(Properties)</h2>
- <p>共有属性请参见其基类 [page:BufferGeometry]。</p>
- <h3>[property:Object parameters]</h3>
- <p>
- 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
- </p>
- <h2>方法(Methods)</h2>
- <p>共有方法请参见其基类 [page:BufferGeometry]。</p>
- <h2>源码(Source)</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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