CustomBlendingEquations.html 1.8 KB

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  10. <h1>自定义混合方程常量(Custom Blending Equation Constants)</h1>
  11. <p>
  12. 这个常量可以用于所有的材质类型。首先将材质的混合模式设置为THREE.CustomBlending,然后设置所需要的混合方程、源因子和目标因子。
  13. </p>
  14. <h2>代码示例</h2>
  15. <code>
  16. const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  17. material.blending = THREE.CustomBlending;
  18. material.blendEquation = THREE.AddEquation; //default
  19. material.blendSrc = THREE.SrcAlphaFactor; //default
  20. material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
  21. </code>
  22. <h2>例子</h2>
  23. <p>[example:webgl_materials_blending_custom materials / blending / custom ]</p>
  24. <h2>混合方程</h2>
  25. <code>
  26. THREE.AddEquation
  27. THREE.SubtractEquation
  28. THREE.ReverseSubtractEquation
  29. THREE.MinEquation
  30. THREE.MaxEquation
  31. </code>
  32. <h2>源因子</h2>
  33. <code>
  34. THREE.ZeroFactor
  35. THREE.OneFactor
  36. THREE.SrcColorFactor
  37. THREE.OneMinusSrcColorFactor
  38. THREE.SrcAlphaFactor
  39. THREE.OneMinusSrcAlphaFactor
  40. THREE.DstAlphaFactor
  41. THREE.OneMinusDstAlphaFactor
  42. THREE.DstColorFactor
  43. THREE.OneMinusDstColorFactor
  44. THREE.SrcAlphaSaturateFactor
  45. THREE.ConstantColorFactor
  46. THREE.OneMinusConstantColorFactor
  47. THREE.ConstantAlphaFactor
  48. THREE.OneMinusConstantAlphaFactor
  49. </code>
  50. <h2>目标因子</h2>
  51. <p>
  52. 所有的源因子的值,在目标因子中都是有效的。除了:<code>THREE.SrcAlphaSaturateFactor</code>
  53. </p>
  54. <h2>源代码</h2>
  55. <p>
  56. [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
  57. </p>
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