BufferAttributeUsage.html 1.3 KB

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  10. <h1>缓冲区属性使用常量([name])</h1>
  11. <p>
  12. 使用常量可用于向 API 提供有关如何使用几何缓冲区属性以优化性能的提示。
  13. </p>
  14. <h2>代码示例</h2>
  15. <code>
  16. const geometry = new THREE.BufferGeometry();
  17. const positionAttribute = new THREE.BufferAttribute( array, 3 , false );
  18. positionAttribute.setUsage( THREE.DynamicDrawUsage );
  19. geometry.setAttribute( 'position', positionAttribute );
  20. </code>
  21. <h2>例子</h2>
  22. <p>[example:webgl_buffergeometry_drawrange materials / buffergeometry / drawrange ]</p>
  23. <h2>几何体相关(Geometry Usage)</h2>
  24. <code>
  25. THREE.StaticDrawUsage
  26. THREE.DynamicDrawUsage
  27. THREE.StreamDrawUsage
  28. THREE.StaticReadUsage
  29. THREE.DynamicReadUsage
  30. THREE.StreamReadUsage
  31. THREE.StaticCopyUsage
  32. THREE.DynamicCopyUsage
  33. THREE.StreamCopyUsage
  34. </code>
  35. 有关每个常量的更多详细信息,请参阅
  36. [link:https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage OpenGL 文档]。
  37. <h2>源代码</h2>
  38. <p>
  39. [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
  40. </p>
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