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- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
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- <body>
- <h1>立体相机([name])</h1>
- <p class="desc">
- 双透视摄像机(立体相机)常被用于创建[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph](3D立体影像)
- 或者[link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier](视差屏障)。
- </p>
- <h2>例子</h2>
- <p>
- [example:webgl_effects_anaglyph effects / anaglyph ]<br />
- [example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]<br />
- [example:webgl_effects_stereo effects / stereo ]
- </p>
- <h2>构造器</h2>
- <h3>[name]( )</h3>
- <h2>属性</h2>
- <h3>[property:Float aspect]</h3>
- <p>默认值是*1*.</p>
- <h3>[property:Float eyeSep]</h3>
- <p>默认值是*0.064*.</p>
- <h3>[property:PerspectiveCamera cameraL]</h3>
- <p>左摄像机,它被加入到了[page:Layers layer 1]中 —— 需要被左摄像机渲染的物体也应当要加入到这一层中。</p>
- <h3>[property:PerspectiveCamera cameraR]</h3>
- <p>右摄像机,它被加入到了[page:Layers layer 2]中 —— 需要被右摄像机渲染的物体也应当要加入到这一层中。</p>
- <h2>方法</h2>
- <h3>[method:undefined update]( [param:PerspectiveCamera camera] )</h3>
- <p>
- 基于摄像机通过场景,更新立体摄像机。
- </p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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