CubeCamera.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>立方相机([name])</h1>
  12. <p class="desc">创建6个渲染到[page:WebGLCubeRenderTarget]的摄像机。</p>
  13. <h2>代码示例</h2>
  14. <code>
  15. // Create cube render target
  16. const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
  17. // Create cube camera
  18. const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
  19. scene.add( cubeCamera );
  20. // Create car
  21. const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
  22. const car = new THREE.Mesh( carGeometry, chromeMaterial );
  23. scene.add( car );
  24. // Update the render target cube
  25. car.visible = false;
  26. cubeCamera.position.copy( car.position );
  27. cubeCamera.update( renderer, scene );
  28. // Render the scene
  29. car.visible = true;
  30. renderer.render( scene, camera );
  31. </code>
  32. <h2>例子</h2>
  33. <p>
  34. [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
  35. </p>
  36. <h2>构造器</h2>
  37. <h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
  38. <p>
  39. near -- 近剪切面的距离<br />
  40. far -- 远剪切面的距离<br />
  41. renderTarget -- The destination cube render target.
  42. </p>
  43. <p>
  44. 构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,
  45. 并将其拍摄的场景渲染到一个[page:WebGLCubeRenderTarget]上。
  46. </p>
  47. <h2>属性</h2>
  48. <p>共有属性请参见其基类[page:Object3D]。</p>
  49. <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
  50. <p>
  51. The destination cube render target.
  52. </p>
  53. <h2>方法</h2>
  54. <p>共有方法请参见其基类[page:Object3D]。</p>
  55. <h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
  56. <p>
  57. renderer -- 当前的WebGL渲染器<br />
  58. scene -- 当前的场景
  59. </p>
  60. <p>
  61. 这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
  62. </p>
  63. <h2>源代码</h2>
  64. <p>
  65. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  66. </p>
  67. </body>
  68. </html>