1
0

PositionalAudio.html 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Audio] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. 创建一个位置相关的音频对象.<br /><br />
  14. 使用了[link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
  15. </p>
  16. <h2>代码示例</h2>
  17. <code>
  18. // create an AudioListener and add it to the camera
  19. const listener = new THREE.AudioListener();
  20. camera.add( listener );
  21. // create the PositionalAudio object (passing in the listener)
  22. const sound = new THREE.PositionalAudio( listener );
  23. // load a sound and set it as the PositionalAudio object's buffer
  24. const audioLoader = new THREE.AudioLoader();
  25. audioLoader.load( 'sounds/song.ogg', function( buffer ) {
  26. sound.setBuffer( buffer );
  27. sound.setRefDistance( 20 );
  28. sound.play();
  29. });
  30. // create an object for the sound to play from
  31. const sphere = new THREE.SphereGeometry( 20, 32, 16 );
  32. const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
  33. const mesh = new THREE.Mesh( sphere, material );
  34. scene.add( mesh );
  35. // finally add the sound to the mesh
  36. mesh.add( sound );
  37. </code>
  38. <h2>例子</h2>
  39. <p>
  40. [example:webaudio_orientation webaudio / orientation ]<br />
  41. [example:webaudio_sandbox webaudio / sandbox ]<br />
  42. [example:webaudio_timing webaudio / timing ]
  43. </p>
  44. <h2>构造函数</h2>
  45. <h3>[name]( [param:AudioListener listener] )</h3>
  46. <p>
  47. listener — (必须) [page:AudioListener AudioListener] 实例.
  48. </p>
  49. <h2>属性</h2>
  50. <p>
  51. [page:Audio Audio]类的继承属性.
  52. </p>
  53. <h3>[property:PannerNode panner]</h3>
  54. <p>位置相关音频的[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode].</p>
  55. <h2>方法</h2>
  56. <p>
  57. [page:Audio Audio]类的继承方法.
  58. </p>
  59. <h3>[method:PannerNode getOutput]()</h3>
  60. <p>
  61. 返回[page:PositionalAudio.panner panner].
  62. </p>
  63. <h3>[method:Float getRefDistance]()</h3>
  64. <p>
  65. 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance]的值.
  66. </p>
  67. <h3>[method:this setRefDistance]( [param:Float value] )</h3>
  68. <p>
  69. 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance]的值.
  70. </p>
  71. <h3>[method:Float getRolloffFactor]()</h3>
  72. <p>
  73. 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor]的值.
  74. </p>
  75. <h3>[method:this setRolloffFactor]( [param:Float value] )</h3>
  76. <p>
  77. 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor]的值.
  78. </p>
  79. <h3>[method:String getDistanceModel]()</h3>
  80. <p>
  81. 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel]的值.
  82. </p>
  83. <h3>[method:this setDistanceModel]( [param:String value] )</h3>
  84. <p>
  85. 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel]的值.
  86. </p>
  87. <h3>[method:Float getMaxDistance]()</h3>
  88. <p>
  89. 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance]的值.
  90. </p>
  91. <h3>[method:this setMaxDistance]( [param:Float value] )</h3>
  92. <p>
  93. 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance]的值.
  94. </p>
  95. <h3>[method:this setDirectionalCone]( [param:Float coneInnerAngle], [param:Float coneOuterAngle], [param:Float coneOuterGain] )</h3>
  96. <p>
  97. 这个方法用来把环绕声音转换为定向声音[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode directional sound].
  98. </p>
  99. <h2>Source</h2>
  100. <p>
  101. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  102. </p>
  103. </body>
  104. </html>