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- <!DOCTYPE html>
- <html lang="ko">
- <head>
- <meta charset="utf-8" />
- <base href="../../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Curve] →
- <h1>[name]</h1>
- <p class="desc">
- 연속된 점들로부터 매끄러운 2d 곡선을 만듭니다. 내부적으로 [page:Interpolations.CatmullRom]을 사용해 곡선을 만듭니다.
- </p>
- <h2>코드 예제</h2>
- <code>
- // Create a sine-like wave
- const curve = new THREE.SplineCurve( [
- new THREE.Vector2( -10, 0 ),
- new THREE.Vector2( -5, 5 ),
- new THREE.Vector2( 0, 0 ),
- new THREE.Vector2( 5, -5 ),
- new THREE.Vector2( 10, 0 )
- ] );
- const points = curve.getPoints( 50 );
- const geometry = new THREE.BufferGeometry().setFromPoints( points );
- const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
- // Create the final object to add to the scene
- const splineObject = new THREE.Line( geometry, material );
- </code>
- <h2>생성자</h2>
- <h3>[name]( [param:Array points] )</h3>
- <p>points – [page:Vector2] 배열의 점으로 곡선을 정의합니다.</p>
- <h2>프로퍼티</h2>
- <p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
- <h3>[property:Array points]</h3>
- <p>곡선을 정의하는 [page:Vector2] 점들의 배열입니다.</p>
- <h2>메서드</h2>
- <p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
- <h2>소스코드</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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