BufferAttributeUsage.html 1.4 KB

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  10. <h1>Buffer Attribute Usage Constants</h1>
  11. <p>
  12. 사용 상수를 사용하여 성능을 최적화하기 위해 지오메트리 버퍼 속성을 사용하는 방법에 대한 힌트를 API에 제공할 수 있습니다.
  13. </p>
  14. <h2>코드 예제</h2>
  15. <code>
  16. const geometry = new THREE.BufferGeometry();
  17. const positionAttribute = new THREE.BufferAttribute( array, 3 , false );
  18. positionAttribute.setUsage( THREE.DynamicDrawUsage );
  19. geometry.setAttribute( 'position', positionAttribute );
  20. </code>
  21. <h2>예제</h2>
  22. <p>[example:webgl_buffergeometry_drawrange materials / buffergeometry / drawrange ]</p>
  23. <h2>Geometry Usage</h2>
  24. <code>
  25. THREE.StaticDrawUsage
  26. THREE.DynamicDrawUsage
  27. THREE.StreamDrawUsage
  28. THREE.StaticReadUsage
  29. THREE.DynamicReadUsage
  30. THREE.StreamReadUsage
  31. THREE.StaticCopyUsage
  32. THREE.DynamicCopyUsage
  33. THREE.StreamCopyUsage
  34. </code>
  35. 이러한 각 상수에 대한 자세한 내용은 [link:https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage this OpenGL documentation]를 참조하세요.
  36. <h2>소스코드</h2>
  37. <p>
  38. [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
  39. </p>
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