CubeCamera.html 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. <!DOCTYPE html>
  2. <html lang="ko">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">[page:WebGLCubeRenderTarget]에 렌더링되는 6개의 카메라를 생성합니다.</p>
  13. <h2>코드 예제</h2>
  14. <code>
  15. // Create cube render target
  16. const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
  17. // Create cube camera
  18. const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
  19. scene.add( cubeCamera );
  20. // Create car
  21. const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
  22. const car = new THREE.Mesh( carGeometry, chromeMaterial );
  23. scene.add( car );
  24. // Update the render target cube
  25. car.visible = false;
  26. cubeCamera.position.copy( car.position );
  27. cubeCamera.update( renderer, scene );
  28. // Render the scene
  29. car.visible = true;
  30. renderer.render( scene, camera );
  31. </code>
  32. <h2>예제</h2>
  33. <p>
  34. [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
  35. </p>
  36. <h2>생성자</h2>
  37. <h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
  38. <p>
  39. near -- 근거리 클리핑 거리. <br />
  40. far -- 원거리 클리핑 거리. <br />
  41. renderTarget -- 큐브 렌더 타겟 목적지.
  42. </p>
  43. <p>
  44. [page:WebGLCubeRenderTarget]에 렌더링하는 6개의 [page:PerspectiveCamera PerspectiveCameras]를 포함하는 CubeCamera를 생성합니다.
  45. </p>
  46. <h2>프로퍼티</h2>
  47. <p>일반 프로퍼티는 기본 [page:Object3D] 클래스를 참고하세요.</p>
  48. <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
  49. <p>
  50. 큐브 렌더 타겟 목적지.
  51. </p>
  52. <h2>메서드</h2>
  53. <p>일반 메서드는 기본 [page:Object3D] 클래스를 참고하세요.</p>
  54. <h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
  55. <p>
  56. renderer -- 현재의 WebGL 렌더러 <br />
  57. scene -- 현재 장면
  58. </p>
  59. <p>
  60. [page:CubeCamera.renderTarget renderTarget]를 업데이트 할 때 호출합니다.
  61. </p>
  62. <h2>소스 코드</h2>
  63. <p>
  64. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  65. </p>
  66. </body>
  67. </html>