123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Texture] →
- <h1>[name]</h1>
- <p class="desc">
- Creates a texture based on data in compressed form, for example from a
- [link:https://en.wikipedia.org/wiki/DirectDraw_Surface DDS] file.<br /><br />
- For use with the [page:CompressedTextureLoader CompressedTextureLoader].
- </p>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:Array mipmaps], [param:Number width], [param:Number height],
- [param:Constant format], [param:Constant type], [param:Constant mapping],
- [param:Constant wrapS], [param:Constant wrapT], [param:Constant magFilter],
- [param:Constant minFilter], [param:Number anisotropy], [param:Constant colorSpace] )
- </h3>
- <p>
- [page:Array mipmaps] -- The mipmaps array should contain objects with
- data, width and height. The mipmaps should be of the correct format and
- type.<br />
- [page:Number width] -- The width of the biggest mipmap.<br />
- [page:Number height] -- The height of the biggest mipmap.<br />
- [page:Constant format] -- The format used in the mipmaps. See
- [page:Textures ST3C Compressed Texture Formats], [page:Textures PVRTC Compressed Texture Formats]
- and [page:Textures ETC Compressed Texture Format] for other choices.<br />
- [page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
- See [page:Textures type constants] for other choices.<br />
- [page:Constant mapping] -- How the image is applied to the object. An
- object type of [page:Textures THREE.UVMapping]. See [page:Textures mapping constants] for other choices.<br />
- [page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping].
- See [page:Textures wrap mode constants] for
- other choices.<br />
- [page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping].
- See [page:Textures wrap mode constants] for
- other choices.<br />
- [page:Constant magFilter] -- How the texture is sampled when a texel
- covers more than one pixel. The default is [page:Textures THREE.LinearFilter].
- See [page:Textures magnification filter constants]
- for other choices.<br />
- [page:Constant minFilter] -- How the texture is sampled when a texel
- covers less than one pixel. The default is [page:Textures THREE.LinearMipmapLinearFilter].
- See [page:Textures minification filter constants] for other choices.<br />
- [page:Number anisotropy] -- The number of samples taken along the axis
- through the pixel that has the highest density of texels. By default, this
- value is `1`. A higher value gives a less blurry result than a basic mipmap,
- at the cost of more texture samples being used. Use
- renderer.getMaxAnisotropy() to find the maximum valid anisotropy value for
- the GPU; this value is usually a power of 2.<br />
- [page:Constant colorSpace] -- The default is [page:Textures THREE.NoColorSpace].
- See [page:Textures color space constants] for other
- choices.<br /><br />
- </p>
- <h2>Properties</h2>
- See the base [page:Texture Texture] class for common properties.
- <h3>[property:Boolean flipY]</h3>
- <p>
- False by default. Flipping textures does not work for compressed textures.
- </p>
- <h3>[property:Boolean generateMipmaps]</h3>
- <p>False by default. Mipmaps can't be generated for compressed textures</p>
- <h3>[property:Object image]</h3>
- <p>Overridden with a object containing width and height.</p>
- <h3>[property:Boolean isCompressedTexture]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h2>Methods</h2>
- <p>See the base [page:Texture Texture] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
|