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- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- Scenes allow you to set up what and where is to be rendered by three.js.
- This is where you place objects, lights and cameras.
- </p>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <p>Create a new scene object.</p>
- <h2>Properties</h2>
- <h3>[property:Object background]</h3>
- <p>
- Defines the background of the scene. Default is `null`. Valid inputs are:
- </p>
- <ul>
- <li>A [page:Color] for defining a uniform colored background.</li>
- <li>A [page:Texture] for defining a (flat) textured background.</li>
- <li>
- Texture cubes ([page:CubeTexture]) or equirectangular textures for
- defining a skybox.
- </li>
- </ul>
- Note: Any camera related configurations like `zoom` or `view` are ignored.
- <h3>[property:Float backgroundBlurriness]</h3>
- <p>
- Sets the blurriness of the background. Only influences environment maps
- assigned to [page:Scene.background]. Valid input is a float between `0`
- and `1`. Default is `0`.
- </p>
- <h3>[property:Float backgroundIntensity]</h3>
- <p>
- Attenuates the color of the background. Only applies to background
- textures. Default is `1`.
- </p>
- <h3>[property:Euler backgroundRotation]</h3>
- <p>
- The rotation of the background in radians. Only influences environment maps
- assigned to [page:Scene.background]. Default is `(0,0,0)`.
- </p>
- <h3>[property:Texture environment]</h3>
- <p>
- Sets the environment map for all physical materials in the scene. However,
- it's not possible to overwrite an existing texture assigned to
- [page:MeshStandardMaterial.envMap]. Default is `null`.
- </p>
- <h3>[property:Float environmentIntensity]</h3>
- <p>
- Attenuates the color of the environment. Only influences environment maps
- assigned to [page:Scene.environment]. Default is `1`.
- </p>
- <h3>[property:Euler environmentRotation]</h3>
- <p>
- The rotation of the environment map in radians. Only influences physical materials
- in the scene when [page:.environment] is used. Default is `(0,0,0)`.
- </p>
- <h3>[property:Fog fog]</h3>
- <p>
- A [page:Fog fog] instance defining the type of fog that affects everything
- rendered in the scene. Default is `null`.
- </p>
- <h3>[property:Boolean isScene]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:Material overrideMaterial]</h3>
- <p>
- Forces everything in the scene to be rendered with the defined material.
- Default is `null`.
- </p>
- <h2>Methods</h2>
- <h3>[method:Object toJSON]( [param:Object meta] )</h3>
- <p>
- meta -- object containing metadata such as textures or images for the
- scene.<br />
- Convert the scene to three.js
- [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
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