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- <h1>[name]</h1>
- <p class="desc">
- This class contains the parameters that define linear fog, i.e., that
- grows linearly denser with the distance.
- </p>
- <h2>Code Example</h2>
- <code>
- const scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
- </code>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:Integer color], [param:Float near], [param:Float far] )
- </h3>
- <p>
- The color parameter is passed to the [page:Color] constructor to set the
- color property. Color can be a hexadecimal integer or a CSS-style string.
- </p>
- <h2>Properties</h2>
- <h3>[property:Boolean isFog]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:String name]</h3>
- <p>
- Optional name of the object (doesn't need to be unique). Default is an
- empty string.
- </p>
- <h3>[property:Color color]</h3>
- <p>
- Fog color. Example: If set to black, far away objects will be rendered
- black.
- </p>
- <h3>[property:Float near]</h3>
- <p>
- The minimum distance to start applying fog. Objects that are less than
- 'near' units from the active camera won't be affected by fog.
- </p>
- <p>Default is `1`.</p>
- <h3>[property:Float far]</h3>
- <p>
- The maximum distance at which fog stops being calculated and applied.
- Objects that are more than 'far' units away from the active camera won't
- be affected by fog.
- </p>
- <p>Default is `1000`.</p>
- <h2>Methods</h2>
- <h3>[method:Fog clone]()</h3>
- <p>Returns a new fog instance with the same parameters as this one.</p>
- <h3>[method:Object toJSON]()</h3>
- <p>Return fog data in JSON format.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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