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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:WebGLRenderTarget] →
- <h1>[name]</h1>
- <p class="desc">
- Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
- </p>
- <h2>Examples</h2>
- <p>See [page:CubeCamera] for examples.</p>
- <h2>Constructor</h2>
- <h3>[name]([param:Number size], [param:Object options])</h3>
- <p>
- [page:Float size] - the size, in pixels. Default is `1`.<br />
- options - (optional) object that holds texture parameters for an
- auto-generated target texture and depthBuffer/stencilBuffer booleans. For
- an explanation of the texture parameters see [page:Texture Texture]. The
- following are valid options:<br /><br />
- [page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
- <br />
- [page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
- <br />
- [page:Constant magFilter] - default is [page:Textures .LinearFilter].
- <br />
- [page:Constant minFilter] - default is [page:Textures LinearFilter].
- <br />
- [page:Boolean generateMipmaps] - default is `false`.<br />
- [page:Constant format] - default is [page:Textures RGBAFormat]. <br />
- [page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
- [page:Number anisotropy] - default is `1`. See
- [page:Texture.anisotropy]<br />
- [page:Constant colorSpace] - default is [page:Textures NoColorSpace].
- <br />
- [page:Boolean depthBuffer] - default is `true`.<br />
- [page:Boolean stencilBuffer] - default is `false`.<br /><br />
- Creates a new [name]
- </p>
- <h2>Properties</h2>
- <p>See [page:WebGLRenderTarget] for inherited properties.</p>
- <h2>Methods</h2>
- <p>See [page:WebGLRenderTarget] for inherited methods.</p>
- <h3>
- [method:this fromEquirectangularTexture]( [param:WebGLRenderer renderer], [param:Texture texture] )
- </h3>
- <p>
- [page:WebGLRenderer renderer] — the renderer.<br />
- [page:Texture texture] — the equirectangular texture.
- </p>
- <p>
- Use this method if you want to convert an equirectangular panorama to the
- cubemap format.
- </p>
- <h3>
- [method:undefined clear]( [param:WebGLRenderer renderer], [param:Boolean color],
- [param:Boolean depth], [param:Boolean stencil] )
- </h3>
- <p>
- Call this to clear the renderTarget's color, depth, and/or stencil
- buffers. The color buffer is set to the renderer's current clear color.
- Arguments default to `true`.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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