WebGLArrayRenderTarget.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:WebGLRenderTarget] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. This type of render target represents an array of textures.
  14. </p>
  15. <h2>Examples</h2>
  16. <p>
  17. [example:webgl_rendertarget_texture2darray WebGL / render target / array]<br />
  18. </p>
  19. <h2>Constructor</h2>
  20. <h3>
  21. [name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
  22. </h3>
  23. <p>
  24. [page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
  25. [page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
  26. [page:Number depth] - the depth/layer count of the render target. Default is `1`.<br />
  27. [page:Object options] - optional object that holds texture parameters for an
  28. auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />
  29. Creates a new [name].
  30. </p>
  31. <h2>Properties</h2>
  32. <p>See [page:WebGLRenderTarget] for inherited properties.</p>
  33. <h3>[property:number depth]</h3>
  34. <p>The depth of the render target.</p>
  35. <h3>[property:DataArrayTexture texture]</h3>
  36. <p>
  37. The texture property is overwritten with an instance of
  38. [page:DataArrayTexture].
  39. </p>
  40. <h2>Methods</h2>
  41. <p>See [page:WebGLRenderTarget] for inherited methods.</p>
  42. <h2>Source</h2>
  43. <p>
  44. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  45. </p>
  46. </body>
  47. </html>