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- [page:WebGLRenderTarget] →
- <h1>[name]</h1>
- <p class="desc">
- This type of render target represents an array of textures.
- </p>
- <h2>Examples</h2>
- <p>
- [example:webgl_rendertarget_texture2darray WebGL / render target / array]<br />
- </p>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
- </h3>
- <p>
- [page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
- [page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
- [page:Number depth] - the depth/layer count of the render target. Default is `1`.<br />
- [page:Object options] - optional object that holds texture parameters for an
- auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See [page:WebGLRenderTarget] for inherited properties.</p>
- <h3>[property:number depth]</h3>
- <p>The depth of the render target.</p>
- <h3>[property:DataArrayTexture texture]</h3>
- <p>
- The texture property is overwritten with an instance of
- [page:DataArrayTexture].
- </p>
- <h2>Methods</h2>
- <p>See [page:WebGLRenderTarget] for inherited methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
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