WebGL3DRenderTarget.html 1.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:WebGLRenderTarget] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">Represents a three-dimensional render target.</p>
  13. <h2>Constructor</h2>
  14. <h3>
  15. [name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
  16. </h3>
  17. <p>
  18. [page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
  19. [page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
  20. [page:Number depth] - the depth of the render target. Default is `1`.<br />
  21. [page:Object options] - optional object that holds texture parameters for an
  22. auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />
  23. Creates a new [name].
  24. </p>
  25. <h2>Properties</h2>
  26. <p>See [page:WebGLRenderTarget] for inherited properties.</p>
  27. <h3>[property:number depth]</h3>
  28. <p>The depth of the render target.</p>
  29. <h3>[property:Data3DTexture texture]</h3>
  30. <p>
  31. The texture property is overwritten with an instance of
  32. [page:Data3DTexture].
  33. </p>
  34. <h2>Methods</h2>
  35. <p>See [page:WebGLRenderTarget] for inherited methods.</p>
  36. <h2>Source</h2>
  37. <p>
  38. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  39. </p>
  40. </body>
  41. </html>