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- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- Class representing triangular
- [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based
- objects. Also serves as a base for other classes such as
- [page:SkinnedMesh].
- </p>
- <h2>Code Example</h2>
- <code>
- const geometry = new THREE.BoxGeometry( 1, 1, 1 );
- const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Constructor</h2>
- <h3>
- [name]( [param:BufferGeometry geometry], [param:Material material] )
- </h3>
- <p>
- [page:BufferGeometry geometry] — (optional) an instance of
- [page:BufferGeometry]. Default is a new [page:BufferGeometry].<br />
- [page:Material material] — (optional) a single or an array of
- [page:Material]. Default is a new [page:MeshBasicMaterial]
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:BufferGeometry geometry]</h3>
- <p>
- An instance of [page:BufferGeometry] (or derived classes), defining the
- object's structure.
- </p>
- <h3>[property:Boolean isMesh]</h3>
- <p>Read-only flag to check if a given object is of type [name].</p>
- <h3>[property:Material material]</h3>
- <p>
- An instance of material derived from the [page:Material] base class or an
- array of materials, defining the object's appearance. Default is a
- [page:MeshBasicMaterial].
- </p>
- <h3>[property:Array morphTargetInfluences]</h3>
- <p>
- An array of weights typically from 0-1 that specify how much of the morph
- is applied. Undefined by default, but reset to a blank array by
- [page:Mesh.updateMorphTargets updateMorphTargets].
- </p>
- <h3>[property:Object morphTargetDictionary]</h3>
- <p>
- A dictionary of morphTargets based on the morphTarget.name property.
- Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>
- [method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
- </h3>
- <p>
- Get the local-space position of the vertex at the given index, taking into
- account the current animation state of both morph targets and skinning.
- </p>
- <h3>
- [method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )
- </h3>
- <p>
- Get intersections between a casted ray and this mesh.
- [page:Raycaster.intersectObject] will call this method, but the results
- are not ordered.
- </p>
- <h3>[method:undefined updateMorphTargets]()</h3>
- <p>
- Updates the morphTargets to have no influence on the object. Resets the
- [page:Mesh.morphTargetInfluences morphTargetInfluences] and
- [page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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