Mesh.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. Class representing triangular
  14. [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based
  15. objects. Also serves as a base for other classes such as
  16. [page:SkinnedMesh].
  17. </p>
  18. <h2>Code Example</h2>
  19. <code>
  20. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  21. const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  22. const mesh = new THREE.Mesh( geometry, material );
  23. scene.add( mesh );
  24. </code>
  25. <h2>Constructor</h2>
  26. <h3>
  27. [name]( [param:BufferGeometry geometry], [param:Material material] )
  28. </h3>
  29. <p>
  30. [page:BufferGeometry geometry] — (optional) an instance of
  31. [page:BufferGeometry]. Default is a new [page:BufferGeometry].<br />
  32. [page:Material material] — (optional) a single or an array of
  33. [page:Material]. Default is a new [page:MeshBasicMaterial]
  34. </p>
  35. <h2>Properties</h2>
  36. <p>See the base [page:Object3D] class for common properties.</p>
  37. <h3>[property:BufferGeometry geometry]</h3>
  38. <p>
  39. An instance of [page:BufferGeometry] (or derived classes), defining the
  40. object's structure.
  41. </p>
  42. <h3>[property:Boolean isMesh]</h3>
  43. <p>Read-only flag to check if a given object is of type [name].</p>
  44. <h3>[property:Material material]</h3>
  45. <p>
  46. An instance of material derived from the [page:Material] base class or an
  47. array of materials, defining the object's appearance. Default is a
  48. [page:MeshBasicMaterial].
  49. </p>
  50. <h3>[property:Array morphTargetInfluences]</h3>
  51. <p>
  52. An array of weights typically from 0-1 that specify how much of the morph
  53. is applied. Undefined by default, but reset to a blank array by
  54. [page:Mesh.updateMorphTargets updateMorphTargets].
  55. </p>
  56. <h3>[property:Object morphTargetDictionary]</h3>
  57. <p>
  58. A dictionary of morphTargets based on the morphTarget.name property.
  59. Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
  60. </p>
  61. <h2>Methods</h2>
  62. <p>See the base [page:Object3D] class for common methods.</p>
  63. <h3>
  64. [method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
  65. </h3>
  66. <p>
  67. Get the local-space position of the vertex at the given index, taking into
  68. account the current animation state of both morph targets and skinning.
  69. </p>
  70. <h3>
  71. [method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )
  72. </h3>
  73. <p>
  74. Get intersections between a casted ray and this mesh.
  75. [page:Raycaster.intersectObject] will call this method, but the results
  76. are not ordered.
  77. </p>
  78. <h3>[method:undefined updateMorphTargets]()</h3>
  79. <p>
  80. Updates the morphTargets to have no influence on the object. Resets the
  81. [page:Mesh.morphTargetInfluences morphTargetInfluences] and
  82. [page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
  83. </p>
  84. <h2>Source</h2>
  85. <p>
  86. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  87. </p>
  88. </body>
  89. </html>